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  1. Best way to catch input
  2. Screen Clipping
  3. Ton_yao Pogi
  4. About C++ and Game Programming
  5. Linker error
  6. Line Drawing Algorithm
  7. Sound Question
  8. Linker Errors in OpenGL
  9. Extracting color from 32-bit pixel...
  10. Structs vs. Classes, Memory Usage
  11. pointers, arrays.
  12. alternate rendering loop
  13. Card game help
  14. I want to learn openGL......... but
  15. Making .X files in 3D Studio Max 7
  16. newbie looking for hints on first audio program...
  17. Were to Start Your Game Programming Carrer
  18. Problem with glaux.h
  19. Where to begin...?
  20. OpenGL Headers??
  21. My Window Class
  22. why it seems like the redbook is not compatible with MSVC++ 6?
  23. Should I learn a FULL language first?
  24. pls help me in the openGL redbook - I use XP, MSDEVC++.........
  25. C++ String Tokenizer
  26. Are shaders faster than fixed functionality
  27. #include <gl\glaux.h> not working!!!
  28. What's a portable graphics library?
  29. Game over ?
  30. Where should I start?
  31. DX pixel drawing
  32. modding a game.
  33. Need help with gravity engine
  34. Path Choice Questions
  35. Is there a way...
  36. MD2 woes
  37. Question on 3D engine
  38. Text-Based Game Help
  39. rotating to a target direction
  40. MUD help...
  41. Are namespaces a good idea?
  42. GDI sprite (Win32 API)
  43. Pre-computed normals not working
  44. Modeling/Animations in games
  45. what do the pro's do??
  46. loading and rendering 3ds keyframes
  47. Creating a map engine.
  48. wadawada?!?
  49. Free 3D Modeler!!!
  50. SDL question...