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  1. OpenGL or DirectX
  2. Best way to catch input
  3. Screen Clipping
  4. Ton_yao Pogi
  5. About C++ and Game Programming
  6. Linker error
  7. Line Drawing Algorithm
  8. Sound Question
  9. Linker Errors in OpenGL
  10. Extracting color from 32-bit pixel...
  11. Structs vs. Classes, Memory Usage
  12. pointers, arrays.
  13. alternate rendering loop
  14. Card game help
  15. I want to learn openGL......... but
  16. Making .X files in 3D Studio Max 7
  17. newbie looking for hints on first audio program...
  18. Were to Start Your Game Programming Carrer
  19. Problem with glaux.h
  20. Where to begin...?
  21. OpenGL Headers??
  22. My Window Class
  23. why it seems like the redbook is not compatible with MSVC++ 6?
  24. Should I learn a FULL language first?
  25. pls help me in the openGL redbook - I use XP, MSDEVC++.........
  26. C++ String Tokenizer
  27. Are shaders faster than fixed functionality
  28. #include <gl\glaux.h> not working!!!
  29. What's a portable graphics library?
  30. Game over ?
  31. Where should I start?
  32. DX pixel drawing
  33. modding a game.
  34. Need help with gravity engine
  35. Path Choice Questions
  36. Is there a way...
  37. MD2 woes
  38. Question on 3D engine
  39. Text-Based Game Help
  40. rotating to a target direction
  41. MUD help...
  42. Are namespaces a good idea?
  43. GDI sprite (Win32 API)
  44. Pre-computed normals not working
  45. Modeling/Animations in games
  46. what do the pro's do??
  47. loading and rendering 3ds keyframes
  48. Creating a map engine.
  49. wadawada?!?
  50. Free 3D Modeler!!!