PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 [42] 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. creating a text adventure; where to start
  2. Unsure how to fix this error
  3. can someone pls tell me if u found bugs with my tic tac toe! thnx
  4. Problems installing GLUT in .NET 2003
  5. Great games by 12 years old
  6. How would you go about simulating accleration on an object....
  7. Problem Loading Bitmaps in Allegro
  8. 8Bit Bitmaps Problem
  9. Linker error in Dev Cpp (DX)
  10. (Very) Old sound
  11. Rotated bitmap?
  12. Grrr.... SDL Linking Problem
  13. Is there an example of picking objects using mouse?
  14. a simple Dev-C++ game graphics system
  15. Is there a basic movement example?
  16. BASETSD.h
  17. Allegro And SDL
  18. texture displays improperly
  19. game creation questions
  20. How to set up a top view camera?
  21. Sprite Editor?
  22. Sprite Movement
  23. Collision Detection
  24. OpenGL: Errors in GL.h
  25. Need help with drawing Multiple models?
  26. open scene graph compile issues
  27. What I would assume is a compiler problem
  28. SDL palette question...
  29. GLTypes vs. Native Types
  30. MMO Theory, How to make Gameloop & Sockets both work?
  31. direct x, getting fps
  32. gravity: jittery camera.
  33. Another question
  34. Help Setting up Allegro
  35. 2D Tile Based Game
  36. Half Life 2 Zombie Modification Looking for coders!!
  37. Terrain Making Beginner
  38. Zelda text
  39. What graphic engine good...
  40. Physics Engine Problem
  41. JPEG in SDL?
  42. Startind Direct 3d in C#
  43. Pong...from scratch
  44. Scripting Engine - test proggie
  45. OpenGL or DirectX
  46. Best way to catch input
  47. Screen Clipping
  48. Ton_yao Pogi
  49. About C++ and Game Programming
  50. Linker error