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  1. primitive question ><
  2. DirectDraw Programming tutorial sites
  3. Allegro Problems with Visual C++ .net 2003
  4. Comparing Matrices (D3D9)
  5. Resetting the fixed function pipeline in D3D
  6. Learning OpenGL
  7. Game Network Architecture
  8. Fullscreen Mode still showing window
  9. Wierd Rendering
  10. Books
  11. Light woes or bad normals?
  12. Calculating FPS for my OpenGL program
  13. Program starting to become laggy...
  14. Starting DirectX in .Net 2033
  15. Whoa... tough one here.
  16. Which programm should I use to ...
  17. Arrays and Functions
  18. Seeking Format Advice
  19. First attempt at tetris clone...which api should I use?
  20. Heightfield Texture Coords
  21. Space Pong (Debug) Release
  22. Undefined reference to glutInitWithExit...etc.
  23. stopping gluOrtho2D clipping
  24. Level-Up
  25. undefined error
  26. RPG ( practice with classes )
  27. Base Numbers
  28. Adding Fields to your OpenGL GUI
  29. game career
  30. layout
  31. DirectX 9.0c header & libs
  32. free e-books?
  33. new book about game programming using DirectX
  34. Game engines?
  35. best game programming books
  36. Converting image files to ASCII
  37. My pathfinding algorithm
  38. Multithreading
  39. Linking OpenGL in Dev-C++
  40. storing an unknown amount of variable
  41. DrawIndexedPrimitive() Failing (DX9)
  42. 3D Studio Max with .X files
  43. Tile help
  44. Graphics library questions
  45. DirectInput help
  46. General Blurry Understanding of C++/game development, would appreciate clarity
  47. .net and .asp?
  48. Noobie Programmer --> Am i in the right place ?
  49. How do read bitmap x,y pixel coords?
  50. Picking: not working properly