PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Problem getting input from keyboard
  2. GLSL lighting. Bad normals? Bad shader? Something else entirely?
  3. Axis based on 2 Vectors
  4. SDL Condition variables.
  5. Please Help with Beginning DirectX Programming
  6. 3d fps only 96k!!
  7. SDL sound.
  8. Figured it out
  9. mafia game
  10. direct x creating projection matrix
  11. Arcball system
  12. Clear To Colour
  13. Vertex Arrays
  14. d3dx9_27.dll file now needed?
  15. ID3DXFont not drawing
  16. Should i use SDL?
  17. Getting Frame Rate in DirectX
  18. qustion game
  19. direct 3d x debug library required?
  20. New editor updates
  21. SDL questions.
  22. glut text rendering in wrong color
  23. Need some help drawing a cylinder in openGL
  24. Editor problems
  25. getting SDL to work with Dev-Cpp
  26. Anouncing a New Project
  27. libiberty.h
  28. tile engine view area
  29. Can I have some Sample Code? (OpenGL, glDrawPixels();)
  30. sprite
  31. Font rendering in Direct3D
  32. MUD Style RPG System
  33. Bot
  34. Allegro Newbie... Need help!
  35. Help with mode13 with djgpp on win XP
  36. OpenGL game programming books
  37. HIVE OpenGL help
  38. primitive question ><
  39. DirectDraw Programming tutorial sites
  40. Allegro Problems with Visual C++ .net 2003
  41. Comparing Matrices (D3D9)
  42. Resetting the fixed function pipeline in D3D
  43. Learning OpenGL
  44. Game Network Architecture
  45. Fullscreen Mode still showing window
  46. Wierd Rendering
  47. Books
  48. Light woes or bad normals?
  49. Calculating FPS for my OpenGL program
  50. Program starting to become laggy...