PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 [38] 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Using C++ to create a Vertical Shooter
  2. MMORPG question
  3. Ray tracer and collision detection
  4. OpenGL Hooking
  5. Reality Check - Textures Hit Hard
  6. Direct3D Problem
  7. Writing BMP file... doesn't work correctly
  8. Making Board Games...
  9. loading textures from resources (dx8/9)
  10. DirectX 9 materials acting weird
  11. Tile editor updated screenie
  12. Rendering more than 3 dynamic lights crashes engine?
  13. rotation question
  14. TGA Alpha Channel
  15. OpenIL Texture problem
  16. Basic movement
  17. OpenIL Problem
  18. Finally, The rendering has come full circle, I have a picture result!
  19. Problems with DirectX 9.0 SDK includes
  20. Drawing Bug
  21. OpenGL; Using TGA Textures
  22. GLSL lighting (again)
  23. I believe I've found an official Answer to my Problem (Object Factories)
  24. DirectDraw problems
  25. Video card memory size
  26. Messy Content: Avoidable?
  27. WATCOM; Graphics Lib Problems
  28. Simple games.
  29. Lighting question - need opinions
  30. Reflective Factory Design
  31. Really Hope I'm not Overposting (Object passing)
  32. mental problem
  33. Question!
  34. SDL -> DirectX 9
  35. So now...
  36. Visualisation Component & Sprite Class
  37. directinput DIK to VK?
  38. Math-like problem with circles and coords
  39. orthogonal least squares algorithm
  40. SDL segfault when trying to draw to screen
  41. SDL CSprite.draw segfault. Very confusing.
  42. DIK_[ArrowKey] not work?
  43. need help with my text rpg
  44. A Quick Vector Question...
  45. Updating an outdated MS3D Model Loader...
  46. Images
  47. map saving question
  48. quake 3
  49. A Little Performance Related SDL Question...
  50. Drawing Bug