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  1. Making Board Games...
  2. loading textures from resources (dx8/9)
  3. DirectX 9 materials acting weird
  4. Tile editor updated screenie
  5. Rendering more than 3 dynamic lights crashes engine?
  6. rotation question
  7. TGA Alpha Channel
  8. OpenIL Texture problem
  9. Basic movement
  10. OpenIL Problem
  11. Finally, The rendering has come full circle, I have a picture result!
  12. Problems with DirectX 9.0 SDK includes
  13. Drawing Bug
  14. OpenGL; Using TGA Textures
  15. GLSL lighting (again)
  16. I believe I've found an official Answer to my Problem (Object Factories)
  17. DirectDraw problems
  18. Video card memory size
  19. Messy Content: Avoidable?
  20. WATCOM; Graphics Lib Problems
  21. Simple games.
  22. Lighting question - need opinions
  23. Reflective Factory Design
  24. Really Hope I'm not Overposting (Object passing)
  25. mental problem
  26. Question!
  27. SDL -> DirectX 9
  28. So now...
  29. Visualisation Component & Sprite Class
  30. directinput DIK to VK?
  31. Math-like problem with circles and coords
  32. orthogonal least squares algorithm
  33. SDL segfault when trying to draw to screen
  34. SDL CSprite.draw segfault. Very confusing.
  35. DIK_[ArrowKey] not work?
  36. need help with my text rpg
  37. A Quick Vector Question...
  38. Updating an outdated MS3D Model Loader...
  39. Images
  40. map saving question
  41. quake 3
  42. A Little Performance Related SDL Question...
  43. Drawing Bug
  44. DirectX UI
  45. GL Viewer "Up Vector" perpendicular to sphere surface
  46. Best "Menu" method?
  47. New to game programming, where to begin?
  48. Hsl
  49. Getting Errors when calling pModel (Model Loading again)
  50. need help for palletized texture