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  1. TGA Alpha Channel
  2. OpenIL Texture problem
  3. Basic movement
  4. OpenIL Problem
  5. Finally, The rendering has come full circle, I have a picture result!
  6. Problems with DirectX 9.0 SDK includes
  7. Drawing Bug
  8. OpenGL; Using TGA Textures
  9. GLSL lighting (again)
  10. I believe I've found an official Answer to my Problem (Object Factories)
  11. DirectDraw problems
  12. Video card memory size
  13. Messy Content: Avoidable?
  14. WATCOM; Graphics Lib Problems
  15. Simple games.
  16. Lighting question - need opinions
  17. Reflective Factory Design
  18. Really Hope I'm not Overposting (Object passing)
  19. mental problem
  20. Question!
  21. SDL -> DirectX 9
  22. So now...
  23. Visualisation Component & Sprite Class
  24. directinput DIK to VK?
  25. Math-like problem with circles and coords
  26. orthogonal least squares algorithm
  27. SDL segfault when trying to draw to screen
  28. SDL CSprite.draw segfault. Very confusing.
  29. DIK_[ArrowKey] not work?
  30. need help with my text rpg
  31. A Quick Vector Question...
  32. Updating an outdated MS3D Model Loader...
  33. Images
  34. map saving question
  35. quake 3
  36. A Little Performance Related SDL Question...
  37. Drawing Bug
  38. DirectX UI
  39. GL Viewer "Up Vector" perpendicular to sphere surface
  40. Best "Menu" method?
  41. New to game programming, where to begin?
  42. Hsl
  43. Getting Errors when calling pModel (Model Loading again)
  44. need help for palletized texture
  45. Game programming task
  46. Engines; how do they work?
  47. Noise problems
  48. Arhg - OGL MilkShape Model Loading
  49. Blitting a texture
  50. health...