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  1. Writing BMP file... doesn't work correctly
  2. Making Board Games...
  3. loading textures from resources (dx8/9)
  4. DirectX 9 materials acting weird
  5. Tile editor updated screenie
  6. Rendering more than 3 dynamic lights crashes engine?
  7. rotation question
  8. TGA Alpha Channel
  9. OpenIL Texture problem
  10. Basic movement
  11. OpenIL Problem
  12. Finally, The rendering has come full circle, I have a picture result!
  13. Problems with DirectX 9.0 SDK includes
  14. Drawing Bug
  15. OpenGL; Using TGA Textures
  16. GLSL lighting (again)
  17. I believe I've found an official Answer to my Problem (Object Factories)
  18. DirectDraw problems
  19. Video card memory size
  20. Messy Content: Avoidable?
  21. WATCOM; Graphics Lib Problems
  22. Simple games.
  23. Lighting question - need opinions
  24. Reflective Factory Design
  25. Really Hope I'm not Overposting (Object passing)
  26. mental problem
  27. Question!
  28. SDL -> DirectX 9
  29. So now...
  30. Visualisation Component & Sprite Class
  31. directinput DIK to VK?
  32. Math-like problem with circles and coords
  33. orthogonal least squares algorithm
  34. SDL segfault when trying to draw to screen
  35. SDL CSprite.draw segfault. Very confusing.
  36. DIK_[ArrowKey] not work?
  37. need help with my text rpg
  38. A Quick Vector Question...
  39. Updating an outdated MS3D Model Loader...
  40. Images
  41. map saving question
  42. quake 3
  43. A Little Performance Related SDL Question...
  44. Drawing Bug
  45. DirectX UI
  46. GL Viewer "Up Vector" perpendicular to sphere surface
  47. Best "Menu" method?
  48. New to game programming, where to begin?
  49. Hsl
  50. Getting Errors when calling pModel (Model Loading again)