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  1. Rendering more than 3 dynamic lights crashes engine?
  2. rotation question
  3. TGA Alpha Channel
  4. OpenIL Texture problem
  5. Basic movement
  6. OpenIL Problem
  7. Finally, The rendering has come full circle, I have a picture result!
  8. Problems with DirectX 9.0 SDK includes
  9. Drawing Bug
  10. OpenGL; Using TGA Textures
  11. GLSL lighting (again)
  12. I believe I've found an official Answer to my Problem (Object Factories)
  13. DirectDraw problems
  14. Video card memory size
  15. Messy Content: Avoidable?
  16. WATCOM; Graphics Lib Problems
  17. Simple games.
  18. Lighting question - need opinions
  19. Reflective Factory Design
  20. Really Hope I'm not Overposting (Object passing)
  21. mental problem
  22. Question!
  23. SDL -> DirectX 9
  24. So now...
  25. Visualisation Component & Sprite Class
  26. directinput DIK to VK?
  27. Math-like problem with circles and coords
  28. orthogonal least squares algorithm
  29. SDL segfault when trying to draw to screen
  30. SDL CSprite.draw segfault. Very confusing.
  31. DIK_[ArrowKey] not work?
  32. need help with my text rpg
  33. A Quick Vector Question...
  34. Updating an outdated MS3D Model Loader...
  35. Images
  36. map saving question
  37. quake 3
  38. A Little Performance Related SDL Question...
  39. Drawing Bug
  40. DirectX UI
  41. GL Viewer "Up Vector" perpendicular to sphere surface
  42. Best "Menu" method?
  43. New to game programming, where to begin?
  44. Hsl
  45. Getting Errors when calling pModel (Model Loading again)
  46. need help for palletized texture
  47. Game programming task
  48. Engines; how do they work?
  49. Noise problems
  50. Arhg - OGL MilkShape Model Loading