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  1. Reality Check - Textures Hit Hard
  2. Direct3D Problem
  3. Writing BMP file... doesn't work correctly
  4. Making Board Games...
  5. loading textures from resources (dx8/9)
  6. DirectX 9 materials acting weird
  7. Tile editor updated screenie
  8. Rendering more than 3 dynamic lights crashes engine?
  9. rotation question
  10. TGA Alpha Channel
  11. OpenIL Texture problem
  12. Basic movement
  13. OpenIL Problem
  14. Finally, The rendering has come full circle, I have a picture result!
  15. Problems with DirectX 9.0 SDK includes
  16. Drawing Bug
  17. OpenGL; Using TGA Textures
  18. GLSL lighting (again)
  19. I believe I've found an official Answer to my Problem (Object Factories)
  20. DirectDraw problems
  21. Video card memory size
  22. Messy Content: Avoidable?
  23. WATCOM; Graphics Lib Problems
  24. Simple games.
  25. Lighting question - need opinions
  26. Reflective Factory Design
  27. Really Hope I'm not Overposting (Object passing)
  28. mental problem
  29. Question!
  30. SDL -> DirectX 9
  31. So now...
  32. Visualisation Component & Sprite Class
  33. directinput DIK to VK?
  34. Math-like problem with circles and coords
  35. orthogonal least squares algorithm
  36. SDL segfault when trying to draw to screen
  37. SDL CSprite.draw segfault. Very confusing.
  38. DIK_[ArrowKey] not work?
  39. need help with my text rpg
  40. A Quick Vector Question...
  41. Updating an outdated MS3D Model Loader...
  42. Images
  43. map saving question
  44. quake 3
  45. A Little Performance Related SDL Question...
  46. Drawing Bug
  47. DirectX UI
  48. GL Viewer "Up Vector" perpendicular to sphere surface
  49. Best "Menu" method?
  50. New to game programming, where to begin?