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  1. loading textures from resources (dx8/9)
  2. DirectX 9 materials acting weird
  3. Tile editor updated screenie
  4. Rendering more than 3 dynamic lights crashes engine?
  5. rotation question
  6. TGA Alpha Channel
  7. OpenIL Texture problem
  8. Basic movement
  9. OpenIL Problem
  10. Finally, The rendering has come full circle, I have a picture result!
  11. Problems with DirectX 9.0 SDK includes
  12. Drawing Bug
  13. OpenGL; Using TGA Textures
  14. GLSL lighting (again)
  15. I believe I've found an official Answer to my Problem (Object Factories)
  16. DirectDraw problems
  17. Video card memory size
  18. Messy Content: Avoidable?
  19. WATCOM; Graphics Lib Problems
  20. Simple games.
  21. Lighting question - need opinions
  22. Reflective Factory Design
  23. Really Hope I'm not Overposting (Object passing)
  24. mental problem
  25. Question!
  26. SDL -> DirectX 9
  27. So now...
  28. Visualisation Component & Sprite Class
  29. directinput DIK to VK?
  30. Math-like problem with circles and coords
  31. orthogonal least squares algorithm
  32. SDL segfault when trying to draw to screen
  33. SDL CSprite.draw segfault. Very confusing.
  34. DIK_[ArrowKey] not work?
  35. need help with my text rpg
  36. A Quick Vector Question...
  37. Updating an outdated MS3D Model Loader...
  38. Images
  39. map saving question
  40. quake 3
  41. A Little Performance Related SDL Question...
  42. Drawing Bug
  43. DirectX UI
  44. GL Viewer "Up Vector" perpendicular to sphere surface
  45. Best "Menu" method?
  46. New to game programming, where to begin?
  47. Hsl
  48. Getting Errors when calling pModel (Model Loading again)
  49. need help for palletized texture
  50. Game programming task