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  1. Game Engine Link Prob
  2. DX surfaces or textures?
  3. DirectX10 Engine
  4. A place to submit your games!
  5. Why only 32x32? (OpenGL) [Please help]
  6. Frustum cull is too accurate
  7. How to relinquish processor cycles in wait functions
  8. Open MRS files
  9. glRotate
  10. Switch from .ms3d to the ASCII format?
  11. Problem with Vectors And Pointers
  12. Open GL
  13. Renderable Versus Logical Objects
  14. Learn Game Programming
  15. sun flare algorithm
  16. Editor Creation (for Bubba and all) ;)
  17. Modular
  18. OpenGL vs. DirectX Discussion
  19. OpenGL Not working......
  20. Where to begin, graphically speaking?
  21. Anyone use com_ptr_t?
  22. Compiling shaders
  23. Can't compile an SDL program under Linux
  24. What does this mean?
  25. Games like zelda -- classes
  26. Starting out Game Programming!
  27. Cube
  28. C++ or C# for game creation
  29. Mmk, I give up, lets try your way. (Resource Management)
  30. SDL problem
  31. Prob with padding in BMP image files
  32. dos menu....
  33. Text adventure engine idea. thoughts?
  34. Vertex Arrays
  35. Bitmap rotation
  36. Faster tiling methods?
  37. 2D in DirectX 9
  38. Problem with CreateSurface function (DirectDraw)
  39. model load problem
  40. Octrees: Unnecessary sub-division
  41. Terrain Screenshot and Discussion
  42. DirectX always this intensive?
  43. What you need
  44. Best Database Stratagey?
  45. Game w/ Source
  46. Questioning My RGB Code
  47. DirectX 9 sprite issue
  48. Vacuus Interface Demo Errors
  49. tic tac toe not working properly
  50. Using C++ to create a Vertical Shooter