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  1. Why only 32x32? (OpenGL) [Please help]
  2. Frustum cull is too accurate
  3. How to relinquish processor cycles in wait functions
  4. Open MRS files
  5. glRotate
  6. Switch from .ms3d to the ASCII format?
  7. Problem with Vectors And Pointers
  8. Open GL
  9. Renderable Versus Logical Objects
  10. Learn Game Programming
  11. sun flare algorithm
  12. Editor Creation (for Bubba and all) ;)
  13. Modular
  14. OpenGL vs. DirectX Discussion
  15. OpenGL Not working......
  16. Where to begin, graphically speaking?
  17. Anyone use com_ptr_t?
  18. Compiling shaders
  19. Can't compile an SDL program under Linux
  20. What does this mean?
  21. Games like zelda -- classes
  22. Starting out Game Programming!
  23. Cube
  24. C++ or C# for game creation
  25. Mmk, I give up, lets try your way. (Resource Management)
  26. SDL problem
  27. Prob with padding in BMP image files
  28. dos menu....
  29. Text adventure engine idea. thoughts?
  30. Vertex Arrays
  31. Bitmap rotation
  32. Faster tiling methods?
  33. 2D in DirectX 9
  34. Problem with CreateSurface function (DirectDraw)
  35. model load problem
  36. Octrees: Unnecessary sub-division
  37. Terrain Screenshot and Discussion
  38. DirectX always this intensive?
  39. What you need
  40. Best Database Stratagey?
  41. Game w/ Source
  42. Questioning My RGB Code
  43. DirectX 9 sprite issue
  44. Vacuus Interface Demo Errors
  45. tic tac toe not working properly
  46. Using C++ to create a Vertical Shooter
  47. MMORPG question
  48. Ray tracer and collision detection
  49. OpenGL Hooking
  50. Reality Check - Textures Hit Hard