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  1. Renderable Versus Logical Objects
  2. Learn Game Programming
  3. sun flare algorithm
  4. Editor Creation (for Bubba and all) ;)
  5. Modular
  6. OpenGL vs. DirectX Discussion
  7. OpenGL Not working......
  8. Where to begin, graphically speaking?
  9. Anyone use com_ptr_t?
  10. Compiling shaders
  11. Can't compile an SDL program under Linux
  12. What does this mean?
  13. Games like zelda -- classes
  14. Starting out Game Programming!
  15. Cube
  16. C++ or C# for game creation
  17. Mmk, I give up, lets try your way. (Resource Management)
  18. SDL problem
  19. Prob with padding in BMP image files
  20. dos menu....
  21. Text adventure engine idea. thoughts?
  22. Vertex Arrays
  23. Bitmap rotation
  24. Faster tiling methods?
  25. 2D in DirectX 9
  26. Problem with CreateSurface function (DirectDraw)
  27. model load problem
  28. Octrees: Unnecessary sub-division
  29. Terrain Screenshot and Discussion
  30. DirectX always this intensive?
  31. What you need
  32. Best Database Stratagey?
  33. Game w/ Source
  34. Questioning My RGB Code
  35. DirectX 9 sprite issue
  36. Vacuus Interface Demo Errors
  37. tic tac toe not working properly
  38. Using C++ to create a Vertical Shooter
  39. MMORPG question
  40. Ray tracer and collision detection
  41. OpenGL Hooking
  42. Reality Check - Textures Hit Hard
  43. Direct3D Problem
  44. Writing BMP file... doesn't work correctly
  45. Making Board Games...
  46. loading textures from resources (dx8/9)
  47. DirectX 9 materials acting weird
  48. Tile editor updated screenie
  49. Rendering more than 3 dynamic lights crashes engine?
  50. rotation question