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  1. A place to submit your games!
  2. Why only 32x32? (OpenGL) [Please help]
  3. Frustum cull is too accurate
  4. How to relinquish processor cycles in wait functions
  5. Open MRS files
  6. glRotate
  7. Switch from .ms3d to the ASCII format?
  8. Problem with Vectors And Pointers
  9. Open GL
  10. Renderable Versus Logical Objects
  11. Learn Game Programming
  12. sun flare algorithm
  13. Editor Creation (for Bubba and all) ;)
  14. Modular
  15. OpenGL vs. DirectX Discussion
  16. OpenGL Not working......
  17. Where to begin, graphically speaking?
  18. Anyone use com_ptr_t?
  19. Compiling shaders
  20. Can't compile an SDL program under Linux
  21. What does this mean?
  22. Games like zelda -- classes
  23. Starting out Game Programming!
  24. Cube
  25. C++ or C# for game creation
  26. Mmk, I give up, lets try your way. (Resource Management)
  27. SDL problem
  28. Prob with padding in BMP image files
  29. dos menu....
  30. Text adventure engine idea. thoughts?
  31. Vertex Arrays
  32. Bitmap rotation
  33. Faster tiling methods?
  34. 2D in DirectX 9
  35. Problem with CreateSurface function (DirectDraw)
  36. model load problem
  37. Octrees: Unnecessary sub-division
  38. Terrain Screenshot and Discussion
  39. DirectX always this intensive?
  40. What you need
  41. Best Database Stratagey?
  42. Game w/ Source
  43. Questioning My RGB Code
  44. DirectX 9 sprite issue
  45. Vacuus Interface Demo Errors
  46. tic tac toe not working properly
  47. Using C++ to create a Vertical Shooter
  48. MMORPG question
  49. Ray tracer and collision detection
  50. OpenGL Hooking