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  1. [W32API/OpenGL] How do you make a fullscreen opengl window?
  2. engine screenshot (Clockwork)
  3. Help me correct game errors (dos)
  4. In a game Engine...
  5. Lemmings
  6. vector
  7. 2:1 Aspect Ratio
  8. Multiplying tangent and bitangent by scale matrix
  9. vector/iterator program
  10. Which compiler
  11. HELP with DX9 Errors!!!
  12. New problem (tictactoe)
  13. Two Heads Better Than One
  14. Multiple include problem
  15. Dot3 bumpmapping: weird results
  16. a simple doubt in graphics
  17. Some per poly collision detection code
  18. WHEN to start game programming
  19. Cant get my TICTACTOE to work
  20. Ray Traced Terrain Self Shadowing Tut
  21. File Formatting/Loading
  22. Quad tree issues
  23. DX9 Not Displaying Bitmaps
  24. Vectors
  25. visual with C++????
  26. were do i start
  27. Creating a data base on speech
  28. .NET 2005 Express Edition
  29. Any body know....
  30. Game Engine Link Prob
  31. DX surfaces or textures?
  32. DirectX10 Engine
  33. A place to submit your games!
  34. Why only 32x32? (OpenGL) [Please help]
  35. Frustum cull is too accurate
  36. How to relinquish processor cycles in wait functions
  37. Open MRS files
  38. glRotate
  39. Switch from .ms3d to the ASCII format?
  40. Problem with Vectors And Pointers
  41. Open GL
  42. Renderable Versus Logical Objects
  43. Learn Game Programming
  44. sun flare algorithm
  45. Editor Creation (for Bubba and all) ;)
  46. Modular
  47. OpenGL vs. DirectX Discussion
  48. OpenGL Not working......
  49. Where to begin, graphically speaking?
  50. Anyone use com_ptr_t?