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  1. .NET 2005 Express Edition
  2. Any body know....
  3. Game Engine Link Prob
  4. DX surfaces or textures?
  5. DirectX10 Engine
  6. A place to submit your games!
  7. Why only 32x32? (OpenGL) [Please help]
  8. Frustum cull is too accurate
  9. How to relinquish processor cycles in wait functions
  10. Open MRS files
  11. glRotate
  12. Switch from .ms3d to the ASCII format?
  13. Problem with Vectors And Pointers
  14. Open GL
  15. Renderable Versus Logical Objects
  16. Learn Game Programming
  17. sun flare algorithm
  18. Editor Creation (for Bubba and all) ;)
  19. Modular
  20. OpenGL vs. DirectX Discussion
  21. OpenGL Not working......
  22. Where to begin, graphically speaking?
  23. Anyone use com_ptr_t?
  24. Compiling shaders
  25. Can't compile an SDL program under Linux
  26. What does this mean?
  27. Games like zelda -- classes
  28. Starting out Game Programming!
  29. Cube
  30. C++ or C# for game creation
  31. Mmk, I give up, lets try your way. (Resource Management)
  32. SDL problem
  33. Prob with padding in BMP image files
  34. dos menu....
  35. Text adventure engine idea. thoughts?
  36. Vertex Arrays
  37. Bitmap rotation
  38. Faster tiling methods?
  39. 2D in DirectX 9
  40. Problem with CreateSurface function (DirectDraw)
  41. model load problem
  42. Octrees: Unnecessary sub-division
  43. Terrain Screenshot and Discussion
  44. DirectX always this intensive?
  45. What you need
  46. Best Database Stratagey?
  47. Game w/ Source
  48. Questioning My RGB Code
  49. DirectX 9 sprite issue
  50. Vacuus Interface Demo Errors