PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 [37] 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104

  1. Two Heads Better Than One
  2. Multiple include problem
  3. Dot3 bumpmapping: weird results
  4. a simple doubt in graphics
  5. Some per poly collision detection code
  6. WHEN to start game programming
  7. Cant get my TICTACTOE to work
  8. Ray Traced Terrain Self Shadowing Tut
  9. File Formatting/Loading
  10. Quad tree issues
  11. DX9 Not Displaying Bitmaps
  12. Vectors
  13. visual with C++????
  14. were do i start
  15. Creating a data base on speech
  16. .NET 2005 Express Edition
  17. Any body know....
  18. Game Engine Link Prob
  19. DX surfaces or textures?
  20. DirectX10 Engine
  21. A place to submit your games!
  22. Why only 32x32? (OpenGL) [Please help]
  23. Frustum cull is too accurate
  24. How to relinquish processor cycles in wait functions
  25. Open MRS files
  26. glRotate
  27. Switch from .ms3d to the ASCII format?
  28. Problem with Vectors And Pointers
  29. Open GL
  30. Renderable Versus Logical Objects
  31. Learn Game Programming
  32. sun flare algorithm
  33. Editor Creation (for Bubba and all) ;)
  34. Modular
  35. OpenGL vs. DirectX Discussion
  36. OpenGL Not working......
  37. Where to begin, graphically speaking?
  38. Anyone use com_ptr_t?
  39. Compiling shaders
  40. Can't compile an SDL program under Linux
  41. What does this mean?
  42. Games like zelda -- classes
  43. Starting out Game Programming!
  44. Cube
  45. C++ or C# for game creation
  46. Mmk, I give up, lets try your way. (Resource Management)
  47. SDL problem
  48. Prob with padding in BMP image files
  49. dos menu....
  50. Text adventure engine idea. thoughts?