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  1. OpenGL vs. DirectX Discussion
  2. OpenGL Not working......
  3. Where to begin, graphically speaking?
  4. Anyone use com_ptr_t?
  5. Compiling shaders
  6. Can't compile an SDL program under Linux
  7. What does this mean?
  8. Games like zelda -- classes
  9. Starting out Game Programming!
  10. Cube
  11. C++ or C# for game creation
  12. Mmk, I give up, lets try your way. (Resource Management)
  13. SDL problem
  14. Prob with padding in BMP image files
  15. dos menu....
  16. Text adventure engine idea. thoughts?
  17. Vertex Arrays
  18. Bitmap rotation
  19. Faster tiling methods?
  20. 2D in DirectX 9
  21. Problem with CreateSurface function (DirectDraw)
  22. model load problem
  23. Octrees: Unnecessary sub-division
  24. Terrain Screenshot and Discussion
  25. DirectX always this intensive?
  26. What you need
  27. Best Database Stratagey?
  28. Game w/ Source
  29. Questioning My RGB Code
  30. DirectX 9 sprite issue
  31. Vacuus Interface Demo Errors
  32. tic tac toe not working properly
  33. Using C++ to create a Vertical Shooter
  34. MMORPG question
  35. Ray tracer and collision detection
  36. OpenGL Hooking
  37. Reality Check - Textures Hit Hard
  38. Direct3D Problem
  39. Writing BMP file... doesn't work correctly
  40. Making Board Games...
  41. loading textures from resources (dx8/9)
  42. DirectX 9 materials acting weird
  43. Tile editor updated screenie
  44. Rendering more than 3 dynamic lights crashes engine?
  45. rotation question
  46. TGA Alpha Channel
  47. OpenIL Texture problem
  48. Basic movement
  49. OpenIL Problem
  50. Finally, The rendering has come full circle, I have a picture result!