PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 [36] 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104

  1. Scene Graph - Compiling
  2. Do I have a memory leak? (SDL)
  3. DirectX: Need help with D3DXCreateTextureFromFileEx / D3DX_DEFAULT_NONPOW2
  4. Z-Sorting
  5. Making an opaque texture
  6. Mesh Release() Problem
  7. the maze
  8. Ellipses (that stretch) in DirectDraw
  9. right and wrong ways to do things?
  10. Beeeeep!
  11. c++ game [code] need help
  12. Motion Blur Questions
  13. Animation
  14. Class communication methods
  15. My text doesn't display
  16. Vector Problem
  17. Could someone take a look at this
  18. Going from DirectX to OpenGL
  19. Splitting an image into tiles
  20. Would you guys be interested in a software rasterization website/blog?
  21. New terrain engine
  22. Debugging Help - I'm Desperate
  23. vector game!
  24. Making great graphics
  25. Keyboard Codes
  26. Breakout althorigm help!!!
  27. Software vs game programming as a career: your thoughts?
  28. OpenGL Ortho question
  29. Pointers and gaming - MARIO
  30. [OGL] Particle class wanted!
  31. Do you know? ( large games )
  32. Hey every one
  33. FMOD Decides it doesn't want to...
  34. Strange problem
  35. Include Problems
  36. Object Creation at Run Time
  37. Compiling a script that can write information to a word document
  38. Making a script language?
  39. [W32API/OpenGL] How do you make a fullscreen opengl window?
  40. engine screenshot (Clockwork)
  41. Help me correct game errors (dos)
  42. In a game Engine...
  43. Lemmings
  44. vector
  45. 2:1 Aspect Ratio
  46. Multiplying tangent and bitangent by scale matrix
  47. vector/iterator program
  48. Which compiler
  49. HELP with DX9 Errors!!!
  50. New problem (tictactoe)