PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 [35] 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Solution to former XSpace problem
  2. Wireframe 3D engine problem
  3. Derived class can't declare
  4. Whatever happened to gameplay?
  5. Scripting
  6. Caught a problem MS3D structure setup.
  7. C for games
  8. Clockwork screenshot - GUI
  9. Does my card support multitexture our not?!?!
  10. composing layers is openGL
  11. A game/application database! www.gamingdl.com
  12. Velocity of an object
  13. A simple first program/semi game
  14. scene graph rendering techniques
  15. Texture Objects and ID's
  16. CreateDevice failing
  17. OpenGL Matrices
  18. OpenGL & 3ds max
  19. Particles
  20. Loading a bitmap (Without using glaux)
  21. Solution to culling issues?
  22. We Have Terrain!
  23. Model not showing up on screen...
  24. C# Interactive Fiction -- Need some ideas on something
  25. Game
  26. Half of the circle
  27. Allegro with MSVC 7.1!
  28. beach bar (sims type game)
  29. Using XML? My own binary system? A paint by number scheme?
  30. Question - GUI Programming
  31. Help with reacting to collision in my 2D sidescroller
  32. Code Warrior IDE
  33. minigun prototype
  34. Skipping DX swap chain node - not good...
  35. [OPENGL] RGBA16 e BGRA16 Textures
  36. Scene Graph - Compiling
  37. Do I have a memory leak? (SDL)
  38. DirectX: Need help with D3DXCreateTextureFromFileEx / D3DX_DEFAULT_NONPOW2
  39. Z-Sorting
  40. Making an opaque texture
  41. Mesh Release() Problem
  42. the maze
  43. Ellipses (that stretch) in DirectDraw
  44. right and wrong ways to do things?
  45. Beeeeep!
  46. c++ game [code] need help
  47. Motion Blur Questions
  48. Animation
  49. Class communication methods
  50. My text doesn't display