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  1. Videos from physics springs system
  2. software engineer and game programmer
  3. not drawing my bad guys
  4. Collision problems with Space Invaders
  5. Red Diamond - Little bit of a preview
  6. Buffer problem
  7. Solution to former XSpace problem
  8. Wireframe 3D engine problem
  9. Derived class can't declare
  10. Whatever happened to gameplay?
  11. Scripting
  12. Caught a problem MS3D structure setup.
  13. C for games
  14. Clockwork screenshot - GUI
  15. Does my card support multitexture our not?!?!
  16. composing layers is openGL
  17. A game/application database! www.gamingdl.com
  18. Velocity of an object
  19. A simple first program/semi game
  20. scene graph rendering techniques
  21. Texture Objects and ID's
  22. CreateDevice failing
  23. OpenGL Matrices
  24. OpenGL & 3ds max
  25. Particles
  26. Loading a bitmap (Without using glaux)
  27. Solution to culling issues?
  28. We Have Terrain!
  29. Model not showing up on screen...
  30. C# Interactive Fiction -- Need some ideas on something
  31. Game
  32. Half of the circle
  33. Allegro with MSVC 7.1!
  34. beach bar (sims type game)
  35. Using XML? My own binary system? A paint by number scheme?
  36. Question - GUI Programming
  37. Help with reacting to collision in my 2D sidescroller
  38. Code Warrior IDE
  39. minigun prototype
  40. Skipping DX swap chain node - not good...
  41. [OPENGL] RGBA16 e BGRA16 Textures
  42. Scene Graph - Compiling
  43. Do I have a memory leak? (SDL)
  44. DirectX: Need help with D3DXCreateTextureFromFileEx / D3DX_DEFAULT_NONPOW2
  45. Z-Sorting
  46. Making an opaque texture
  47. Mesh Release() Problem
  48. the maze
  49. Ellipses (that stretch) in DirectDraw
  50. right and wrong ways to do things?