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  1. A simple first program/semi game
  2. scene graph rendering techniques
  3. Texture Objects and ID's
  4. CreateDevice failing
  5. OpenGL Matrices
  6. OpenGL & 3ds max
  7. Particles
  8. Loading a bitmap (Without using glaux)
  9. Solution to culling issues?
  10. We Have Terrain!
  11. Model not showing up on screen...
  12. C# Interactive Fiction -- Need some ideas on something
  13. Game
  14. Half of the circle
  15. Allegro with MSVC 7.1!
  16. beach bar (sims type game)
  17. Using XML? My own binary system? A paint by number scheme?
  18. Question - GUI Programming
  19. Help with reacting to collision in my 2D sidescroller
  20. Code Warrior IDE
  21. minigun prototype
  22. Skipping DX swap chain node - not good...
  23. [OPENGL] RGBA16 e BGRA16 Textures
  24. Scene Graph - Compiling
  25. Do I have a memory leak? (SDL)
  26. DirectX: Need help with D3DXCreateTextureFromFileEx / D3DX_DEFAULT_NONPOW2
  27. Z-Sorting
  28. Making an opaque texture
  29. Mesh Release() Problem
  30. the maze
  31. Ellipses (that stretch) in DirectDraw
  32. right and wrong ways to do things?
  33. Beeeeep!
  34. c++ game [code] need help
  35. Motion Blur Questions
  36. Animation
  37. Class communication methods
  38. My text doesn't display
  39. Vector Problem
  40. Could someone take a look at this
  41. Going from DirectX to OpenGL
  42. Splitting an image into tiles
  43. Would you guys be interested in a software rasterization website/blog?
  44. New terrain engine
  45. Debugging Help - I'm Desperate
  46. vector game!
  47. Making great graphics
  48. Keyboard Codes
  49. Breakout althorigm help!!!
  50. Software vs game programming as a career: your thoughts?