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  1. GL_CLIP_PLANE not working
  2. Clicking an Object in OpenGL.
  3. Strange warning from MSVC 6
  4. Videos from physics springs system
  5. software engineer and game programmer
  6. not drawing my bad guys
  7. Collision problems with Space Invaders
  8. Red Diamond - Little bit of a preview
  9. Buffer problem
  10. Solution to former XSpace problem
  11. Wireframe 3D engine problem
  12. Derived class can't declare
  13. Whatever happened to gameplay?
  14. Scripting
  15. Caught a problem MS3D structure setup.
  16. C for games
  17. Clockwork screenshot - GUI
  18. Does my card support multitexture our not?!?!
  19. composing layers is openGL
  20. A game/application database! www.gamingdl.com
  21. Velocity of an object
  22. A simple first program/semi game
  23. scene graph rendering techniques
  24. Texture Objects and ID's
  25. CreateDevice failing
  26. OpenGL Matrices
  27. OpenGL & 3ds max
  28. Particles
  29. Loading a bitmap (Without using glaux)
  30. Solution to culling issues?
  31. We Have Terrain!
  32. Model not showing up on screen...
  33. C# Interactive Fiction -- Need some ideas on something
  34. Game
  35. Half of the circle
  36. Allegro with MSVC 7.1!
  37. beach bar (sims type game)
  38. Using XML? My own binary system? A paint by number scheme?
  39. Question - GUI Programming
  40. Help with reacting to collision in my 2D sidescroller
  41. Code Warrior IDE
  42. minigun prototype
  43. Skipping DX swap chain node - not good...
  44. [OPENGL] RGBA16 e BGRA16 Textures
  45. Scene Graph - Compiling
  46. Do I have a memory leak? (SDL)
  47. DirectX: Need help with D3DXCreateTextureFromFileEx / D3DX_DEFAULT_NONPOW2
  48. Z-Sorting
  49. Making an opaque texture
  50. Mesh Release() Problem