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  1. Clicking an Object in OpenGL.
  2. Strange warning from MSVC 6
  3. Videos from physics springs system
  4. software engineer and game programmer
  5. not drawing my bad guys
  6. Collision problems with Space Invaders
  7. Red Diamond - Little bit of a preview
  8. Buffer problem
  9. Solution to former XSpace problem
  10. Wireframe 3D engine problem
  11. Derived class can't declare
  12. Whatever happened to gameplay?
  13. Scripting
  14. Caught a problem MS3D structure setup.
  15. C for games
  16. Clockwork screenshot - GUI
  17. Does my card support multitexture our not?!?!
  18. composing layers is openGL
  19. A game/application database! www.gamingdl.com
  20. Velocity of an object
  21. A simple first program/semi game
  22. scene graph rendering techniques
  23. Texture Objects and ID's
  24. CreateDevice failing
  25. OpenGL Matrices
  26. OpenGL & 3ds max
  27. Particles
  28. Loading a bitmap (Without using glaux)
  29. Solution to culling issues?
  30. We Have Terrain!
  31. Model not showing up on screen...
  32. C# Interactive Fiction -- Need some ideas on something
  33. Game
  34. Half of the circle
  35. Allegro with MSVC 7.1!
  36. beach bar (sims type game)
  37. Using XML? My own binary system? A paint by number scheme?
  38. Question - GUI Programming
  39. Help with reacting to collision in my 2D sidescroller
  40. Code Warrior IDE
  41. minigun prototype
  42. Skipping DX swap chain node - not good...
  43. [OPENGL] RGBA16 e BGRA16 Textures
  44. Scene Graph - Compiling
  45. Do I have a memory leak? (SDL)
  46. DirectX: Need help with D3DXCreateTextureFromFileEx / D3DX_DEFAULT_NONPOW2
  47. Z-Sorting
  48. Making an opaque texture
  49. Mesh Release() Problem
  50. the maze