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  1. C for games
  2. Clockwork screenshot - GUI
  3. Does my card support multitexture our not?!?!
  4. composing layers is openGL
  5. A game/application database! www.gamingdl.com
  6. Velocity of an object
  7. A simple first program/semi game
  8. scene graph rendering techniques
  9. Texture Objects and ID's
  10. CreateDevice failing
  11. OpenGL Matrices
  12. OpenGL & 3ds max
  13. Particles
  14. Loading a bitmap (Without using glaux)
  15. Solution to culling issues?
  16. We Have Terrain!
  17. Model not showing up on screen...
  18. C# Interactive Fiction -- Need some ideas on something
  19. Game
  20. Half of the circle
  21. Allegro with MSVC 7.1!
  22. beach bar (sims type game)
  23. Using XML? My own binary system? A paint by number scheme?
  24. Question - GUI Programming
  25. Help with reacting to collision in my 2D sidescroller
  26. Code Warrior IDE
  27. minigun prototype
  28. Skipping DX swap chain node - not good...
  29. [OPENGL] RGBA16 e BGRA16 Textures
  30. Scene Graph - Compiling
  31. Do I have a memory leak? (SDL)
  32. DirectX: Need help with D3DXCreateTextureFromFileEx / D3DX_DEFAULT_NONPOW2
  33. Z-Sorting
  34. Making an opaque texture
  35. Mesh Release() Problem
  36. the maze
  37. Ellipses (that stretch) in DirectDraw
  38. right and wrong ways to do things?
  39. Beeeeep!
  40. c++ game [code] need help
  41. Motion Blur Questions
  42. Animation
  43. Class communication methods
  44. My text doesn't display
  45. Vector Problem
  46. Could someone take a look at this
  47. Going from DirectX to OpenGL
  48. Splitting an image into tiles
  49. Would you guys be interested in a software rasterization website/blog?
  50. New terrain engine