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  1. Clockwork screenshot - GUI
  2. Does my card support multitexture our not?!?!
  3. composing layers is openGL
  4. A game/application database! www.gamingdl.com
  5. Velocity of an object
  6. A simple first program/semi game
  7. scene graph rendering techniques
  8. Texture Objects and ID's
  9. CreateDevice failing
  10. OpenGL Matrices
  11. OpenGL & 3ds max
  12. Particles
  13. Loading a bitmap (Without using glaux)
  14. Solution to culling issues?
  15. We Have Terrain!
  16. Model not showing up on screen...
  17. C# Interactive Fiction -- Need some ideas on something
  18. Game
  19. Half of the circle
  20. Allegro with MSVC 7.1!
  21. beach bar (sims type game)
  22. Using XML? My own binary system? A paint by number scheme?
  23. Question - GUI Programming
  24. Help with reacting to collision in my 2D sidescroller
  25. Code Warrior IDE
  26. minigun prototype
  27. Skipping DX swap chain node - not good...
  28. [OPENGL] RGBA16 e BGRA16 Textures
  29. Scene Graph - Compiling
  30. Do I have a memory leak? (SDL)
  31. DirectX: Need help with D3DXCreateTextureFromFileEx / D3DX_DEFAULT_NONPOW2
  32. Z-Sorting
  33. Making an opaque texture
  34. Mesh Release() Problem
  35. the maze
  36. Ellipses (that stretch) in DirectDraw
  37. right and wrong ways to do things?
  38. Beeeeep!
  39. c++ game [code] need help
  40. Motion Blur Questions
  41. Animation
  42. Class communication methods
  43. My text doesn't display
  44. Vector Problem
  45. Could someone take a look at this
  46. Going from DirectX to OpenGL
  47. Splitting an image into tiles
  48. Would you guys be interested in a software rasterization website/blog?
  49. New terrain engine
  50. Debugging Help - I'm Desperate