PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 [34] 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Explosions
  2. okay im lost
  3. RGB macro
  4. SDL & Direct3D - Event loop clogged up?
  5. OpenGL
  6. Roguelike Resources
  7. directx problem with camera , nothing happens
  8. Learning OpenGL
  9. Tile-map performance
  10. SDL Performance problem
  11. Blog
  12. Direct3D problem
  13. i need help with directx
  14. Boss health bar depletion
  15. function pointers in openGL
  16. Dev and Code Blocks
  17. Extreme Breakout, finally it's finished
  18. Is there a program that can generate 3d models?
  19. Model Not Showing up on screen...
  20. Animation
  21. Buggy Transformation Update Function..
  22. Obtaining a pointer to the video buffer
  23. How to handle the creation of interiors
  24. Is there a way to get the asynchronous state of a key using GLUT?
  25. helpp
  26. UberTube
  27. Trying to get constant speed
  28. open source games
  29. Code improving
  30. How to add music?
  31. Looking at a Specified Point
  32. Rendering into multiple windows
  33. Background
  34. Heh...
  35. Linking Error (libc.lib)
  36. C++ DirectX 9 3D z-buffer issues?
  37. In the DLL or not in the DLL?
  38. Where To Start?
  39. DirectShow code - long night of coding
  40. do you have to use createwindow to create the main directx window?
  41. GL_CLIP_PLANE not working
  42. Clicking an Object in OpenGL.
  43. Strange warning from MSVC 6
  44. Videos from physics springs system
  45. software engineer and game programmer
  46. not drawing my bad guys
  47. Collision problems with Space Invaders
  48. Red Diamond - Little bit of a preview
  49. Buffer problem
  50. Solution to former XSpace problem