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  1. Updated tile editor screens
  2. Hacker Game
  3. OpenGL tic tac toe
  4. CreateDevice returning D3DERR_NOTAVAILABLE
  5. First Graphical Game
  6. OpenGL/GLUT Question
  7. Snake
  8. Setting a rotation matrix to have a new Up
  9. D3DXSprite and alpha blend
  10. Dev-C++ Compatible Model Loading(OpenGL)
  11. Need some suggestions on what degree to go for for game programming
  12. Patching System
  13. numerical drift in quaternion rotations
  14. Input in timed loop
  15. opengl, or gdi?
  16. MegaTexturing
  17. Draw distance through environment mapping
  18. [Text Engine] - Already defined?
  19. Pong?
  20. Where did you learn it?
  21. Are console games still fun?
  22. MSVC 05 STL still not portable across DLLs?
  23. Application has failed to start?
  24. Making Rectangle List Non-Overlapping
  25. Lisp Reader Technique
  26. Game console programming
  27. CrazyTank - My New Game
  28. Need help with my first program
  29. Lighting in Managed Direct3d
  30. Lay me a foundation
  31. Using a makefile to compile a program using SDL
  32. Is there a .dds file format converter availible for Mac OS X
  33. Actors, cues, event based logic.
  34. [SDL] "Eww" effect
  35. Collision detection between bezier and ball.
  36. just starting
  37. Criticise my proposed rendering method
  38. How to get relative mouse coordinates when GLUT return absolute
  39. text on 2d tiles in DirectX?
  40. Good link for game programming
  41. DLL question
  42. www.gamingdl.com - A game/download/blog database
  43. MMOG Host
  44. GLSL: polygon soup on nVidia cards.
  45. General Steps a game should have
  46. Calculating min and max values of an arbitrary mesh.
  47. inventory system
  48. Recommended Compiler for OpenGL
  49. Wavelets
  50. Continous LOD Terrain Source... Released!