PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 [33] 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104

  1. Structuring .cpp's and .h's
  2. Animation in SDL
  3. Collision Detection Problem
  4. Blending troubles
  5. Awesome game Idea, need direction.
  6. Eliminating lighting "over-bright"
  7. sending and recieveing packets with dynamic size.
  8. Just want some clarification on some game related things
  9. omg i need help using c++ to make a game
  10. SDL Game Menu
  11. Updated tile editor screens
  12. Hacker Game
  13. OpenGL tic tac toe
  14. CreateDevice returning D3DERR_NOTAVAILABLE
  15. First Graphical Game
  16. OpenGL/GLUT Question
  17. Snake
  18. Setting a rotation matrix to have a new Up
  19. D3DXSprite and alpha blend
  20. Dev-C++ Compatible Model Loading(OpenGL)
  21. Need some suggestions on what degree to go for for game programming
  22. Patching System
  23. numerical drift in quaternion rotations
  24. Input in timed loop
  25. opengl, or gdi?
  26. MegaTexturing
  27. Draw distance through environment mapping
  28. [Text Engine] - Already defined?
  29. Pong?
  30. Where did you learn it?
  31. Are console games still fun?
  32. MSVC 05 STL still not portable across DLLs?
  33. Application has failed to start?
  34. Making Rectangle List Non-Overlapping
  35. Lisp Reader Technique
  36. Game console programming
  37. CrazyTank - My New Game
  38. Need help with my first program
  39. Lighting in Managed Direct3d
  40. Lay me a foundation
  41. Using a makefile to compile a program using SDL
  42. Is there a .dds file format converter availible for Mac OS X
  43. Actors, cues, event based logic.
  44. [SDL] "Eww" effect
  45. Collision detection between bezier and ball.
  46. just starting
  47. Criticise my proposed rendering method
  48. How to get relative mouse coordinates when GLUT return absolute
  49. text on 2d tiles in DirectX?
  50. Good link for game programming