- Require immediate aid and assist. Close to commiting homicide.
- Recommended Method of Creating Games
- U V Texture coordinate translation?
- Allowing theplayer to shoot multi bullets.
- 2 pixel shaders
- Why Need to cast??!!
- Wanna see a magic trick... instructions inside
- Poll: Text-Based Game Preferences?
- Whats the deal with page faults?
- .blend?
- Scrolling background?
- Line drawing routine
- Damnit Microsoft! Direct Input?!
- OpenGL cube's faces mess up
- Weired results
- Visual Studio 6 Help
- Finally, I understand!
- Tweakable Radar...
- Setting up 2D game (VIEW)
- Strategy game -- Forming units.
- .X File format and DirectX. Crashing, but why? Damn this world!
- Display Lists (OpenGL)
- Text-Based Space Simulator
- win32 or opengl
- Silent Hill??
- My BlackJack game
- How to Antialias Direct3D?
- what loop???
- force windowed mode
- Reloading Meshes on Device Reset
- starting opengl
- path finding
- Unknown library
- First chance exception still exist in sound engine
- Sin Tables (and rotations)
- Visual C++ & DirectX, quick n00b question
- Noob in need of direction
- Game Inputs
- Couple of simple directdraw questions.
- How Can I.....(OpenGL)
- Don't understand
- Save/Load
- DX on Dev-CPP problem
- Bounding Box Collision...not working
- D3D Device creation fails becasue I switched to VC++ 7 (.NET)
- OpenGl help
- A quick question
- Problem migrating from VC++ 6 to VC++ .NET in DirectX department
- Working on simple Engine
- Goto/Label