PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 [32] 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Terminating a GLUT program?
  2. lots of questions about opengl
  3. GLUT Keyboard Reaction Help
  4. Where is dxutil.h and d3dfont.h?
  5. Collision Design
  6. DirectX version issues
  7. Compiling issue with the OpenGL tutorial by RoD
  8. Managed C++ for Game Programming?
  9. DirectX version
  10. 2D pixel perfect collision detection
  11. calling OpenGL methods from outside the main class
  12. Errors with header files in OpenGL using VisualC++
  13. practice game
  14. C and Game Programming Books
  15. Starting 2D Game Programming...
  16. OpenGl & SDL issue
  17. First major program in C
  18. OpenGL VBO
  19. Need testers for editor
  20. Mathematical, nautical steering problem
  21. Easy Question
  22. class trouble
  23. Okay, giant issue, I think I'm treading into territory outside of cboards maybe...
  24. C++ only goes so far...
  25. Fighting AI Algorithm
  26. Game Engine
  27. Sooooo....
  28. Low FPS
  29. tic tac toe AI roadblock >:-(|)
  30. fun with pathfinding
  31. Quad equation for collision detection?
  32. continuous key pressing technique
  33. OpenGL Beginner: Please Help
  34. Arranging Breakout Blocks
  35. Collision detection woes
  36. State manager generic data
  37. Calculating ambient light.
  38. Reviving my old scripting language.
  39. Game Idea (Tetris Maze)
  40. Got idea but is this possible?
  41. Outline on my text
  42. is this how to do this...
  43. Dialogue class code for RPG
  44. Structuring .cpp's and .h's
  45. Animation in SDL
  46. Collision Detection Problem
  47. Blending troubles
  48. Awesome game Idea, need direction.
  49. Eliminating lighting "over-bright"
  50. sending and recieveing packets with dynamic size.