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  1. Pixel/Vertex shader framework design
  2. Weird Z-buffer issues
  3. Animation sequence class
  4. Need help on my Mancala game.
  5. Process priority
  6. Best way to handle incoming commands from a client.
  7. Ranged numbers
  8. Textures not setting properly.
  9. Lighting
  10. Keep getting an error report
  11. .Net vs VS 6
  12. text adventure game
  13. deleting objects, textures, and materials
  14. Bullet start locations on a sprite after rotation
  15. need function help, passing arguments
  16. Problem with SDL
  17. Isometric Tile Engine using DirectX
  18. Implemented vertex arrays, prob. rendering
  19. RPG inventory, removing items
  20. glViewport()
  21. C++
  22. Files for a game
  23. Cross Platform Question
  24. Updating/Patching Code .EXE
  25. first opengl game, problems.
  26. glDrawElements()
  27. Quaternion Rotation
  28. Error with DirectX
  29. Clockwork BETA v3 editor screen.
  30. trpg
  31. Terminating a GLUT program?
  32. lots of questions about opengl
  33. GLUT Keyboard Reaction Help
  34. Where is dxutil.h and d3dfont.h?
  35. Collision Design
  36. DirectX version issues
  37. Compiling issue with the OpenGL tutorial by RoD
  38. Managed C++ for Game Programming?
  39. DirectX version
  40. 2D pixel perfect collision detection
  41. calling OpenGL methods from outside the main class
  42. Errors with header files in OpenGL using VisualC++
  43. practice game
  44. C and Game Programming Books
  45. Starting 2D Game Programming...
  46. OpenGl & SDL issue
  47. First major program in C
  48. OpenGL VBO
  49. Need testers for editor
  50. Mathematical, nautical steering problem