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  1. Tracking item location in inventory
  2. need help making a dot bounce up and down y axis in this prog
  3. BAsic problem with error handling in sdl using printf
  4. shamino: my implementation of ms3d va
  5. include error (windows.h)
  6. Pixel/Vertex shader framework design
  7. Weird Z-buffer issues
  8. Animation sequence class
  9. Need help on my Mancala game.
  10. Process priority
  11. Best way to handle incoming commands from a client.
  12. Ranged numbers
  13. Textures not setting properly.
  14. Lighting
  15. Keep getting an error report
  16. .Net vs VS 6
  17. text adventure game
  18. deleting objects, textures, and materials
  19. Bullet start locations on a sprite after rotation
  20. need function help, passing arguments
  21. Problem with SDL
  22. Isometric Tile Engine using DirectX
  23. Implemented vertex arrays, prob. rendering
  24. RPG inventory, removing items
  25. glViewport()
  26. C++
  27. Files for a game
  28. Cross Platform Question
  29. Updating/Patching Code .EXE
  30. first opengl game, problems.
  31. glDrawElements()
  32. Quaternion Rotation
  33. Error with DirectX
  34. Clockwork BETA v3 editor screen.
  35. trpg
  36. Terminating a GLUT program?
  37. lots of questions about opengl
  38. GLUT Keyboard Reaction Help
  39. Where is dxutil.h and d3dfont.h?
  40. Collision Design
  41. DirectX version issues
  42. Compiling issue with the OpenGL tutorial by RoD
  43. Managed C++ for Game Programming?
  44. DirectX version
  45. 2D pixel perfect collision detection
  46. calling OpenGL methods from outside the main class
  47. Errors with header files in OpenGL using VisualC++
  48. practice game
  49. C and Game Programming Books
  50. Starting 2D Game Programming...