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  1. rotation in OpenGL
  2. the right(no not left, right) approach
  3. Interactivity!
  4. Design question
  5. Sky scattering shader
  6. Problem in mouse position
  7. Solution to earlier quad-tree culling
  8. sdl
  9. GLUT Resizing and Focusing
  10. Closing the Console w/ GLUT
  11. I cant compile this small code
  12. how to add features to a game?
  13. some design advice
  14. Screen of first try at per-pixel diffuse
  15. I cant get it to open my shop()
  16. Tracking item location in inventory
  17. need help making a dot bounce up and down y axis in this prog
  18. BAsic problem with error handling in sdl using printf
  19. shamino: my implementation of ms3d va
  20. include error (windows.h)
  21. Pixel/Vertex shader framework design
  22. Weird Z-buffer issues
  23. Animation sequence class
  24. Need help on my Mancala game.
  25. Process priority
  26. Best way to handle incoming commands from a client.
  27. Ranged numbers
  28. Textures not setting properly.
  29. Lighting
  30. Keep getting an error report
  31. .Net vs VS 6
  32. text adventure game
  33. deleting objects, textures, and materials
  34. Bullet start locations on a sprite after rotation
  35. need function help, passing arguments
  36. Problem with SDL
  37. Isometric Tile Engine using DirectX
  38. Implemented vertex arrays, prob. rendering
  39. RPG inventory, removing items
  40. glViewport()
  41. C++
  42. Files for a game
  43. Cross Platform Question
  44. Updating/Patching Code .EXE
  45. first opengl game, problems.
  46. glDrawElements()
  47. Quaternion Rotation
  48. Error with DirectX
  49. Clockwork BETA v3 editor screen.
  50. trpg