PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 [31] 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Problem in mouse position
  2. Solution to earlier quad-tree culling
  3. sdl
  4. GLUT Resizing and Focusing
  5. Closing the Console w/ GLUT
  6. I cant compile this small code
  7. how to add features to a game?
  8. some design advice
  9. Screen of first try at per-pixel diffuse
  10. I cant get it to open my shop()
  11. Tracking item location in inventory
  12. need help making a dot bounce up and down y axis in this prog
  13. BAsic problem with error handling in sdl using printf
  14. shamino: my implementation of ms3d va
  15. include error (windows.h)
  16. Pixel/Vertex shader framework design
  17. Weird Z-buffer issues
  18. Animation sequence class
  19. Need help on my Mancala game.
  20. Process priority
  21. Best way to handle incoming commands from a client.
  22. Ranged numbers
  23. Textures not setting properly.
  24. Lighting
  25. Keep getting an error report
  26. .Net vs VS 6
  27. text adventure game
  28. deleting objects, textures, and materials
  29. Bullet start locations on a sprite after rotation
  30. need function help, passing arguments
  31. Problem with SDL
  32. Isometric Tile Engine using DirectX
  33. Implemented vertex arrays, prob. rendering
  34. RPG inventory, removing items
  35. glViewport()
  36. C++
  37. Files for a game
  38. Cross Platform Question
  39. Updating/Patching Code .EXE
  40. first opengl game, problems.
  41. glDrawElements()
  42. Quaternion Rotation
  43. Error with DirectX
  44. Clockwork BETA v3 editor screen.
  45. trpg
  46. Terminating a GLUT program?
  47. lots of questions about opengl
  48. GLUT Keyboard Reaction Help
  49. Where is dxutil.h and d3dfont.h?
  50. Collision Design