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  1. Screen of first try at per-pixel diffuse
  2. I cant get it to open my shop()
  3. Tracking item location in inventory
  4. need help making a dot bounce up and down y axis in this prog
  5. BAsic problem with error handling in sdl using printf
  6. shamino: my implementation of ms3d va
  7. include error (windows.h)
  8. Pixel/Vertex shader framework design
  9. Weird Z-buffer issues
  10. Animation sequence class
  11. Need help on my Mancala game.
  12. Process priority
  13. Best way to handle incoming commands from a client.
  14. Ranged numbers
  15. Textures not setting properly.
  16. Lighting
  17. Keep getting an error report
  18. .Net vs VS 6
  19. text adventure game
  20. deleting objects, textures, and materials
  21. Bullet start locations on a sprite after rotation
  22. need function help, passing arguments
  23. Problem with SDL
  24. Isometric Tile Engine using DirectX
  25. Implemented vertex arrays, prob. rendering
  26. RPG inventory, removing items
  27. glViewport()
  28. C++
  29. Files for a game
  30. Cross Platform Question
  31. Updating/Patching Code .EXE
  32. first opengl game, problems.
  33. glDrawElements()
  34. Quaternion Rotation
  35. Error with DirectX
  36. Clockwork BETA v3 editor screen.
  37. trpg
  38. Terminating a GLUT program?
  39. lots of questions about opengl
  40. GLUT Keyboard Reaction Help
  41. Where is dxutil.h and d3dfont.h?
  42. Collision Design
  43. DirectX version issues
  44. Compiling issue with the OpenGL tutorial by RoD
  45. Managed C++ for Game Programming?
  46. DirectX version
  47. 2D pixel perfect collision detection
  48. calling OpenGL methods from outside the main class
  49. Errors with header files in OpenGL using VisualC++
  50. practice game