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  1. Closing the Console w/ GLUT
  2. I cant compile this small code
  3. how to add features to a game?
  4. some design advice
  5. Screen of first try at per-pixel diffuse
  6. I cant get it to open my shop()
  7. Tracking item location in inventory
  8. need help making a dot bounce up and down y axis in this prog
  9. BAsic problem with error handling in sdl using printf
  10. shamino: my implementation of ms3d va
  11. include error (windows.h)
  12. Pixel/Vertex shader framework design
  13. Weird Z-buffer issues
  14. Animation sequence class
  15. Need help on my Mancala game.
  16. Process priority
  17. Best way to handle incoming commands from a client.
  18. Ranged numbers
  19. Textures not setting properly.
  20. Lighting
  21. Keep getting an error report
  22. .Net vs VS 6
  23. text adventure game
  24. deleting objects, textures, and materials
  25. Bullet start locations on a sprite after rotation
  26. need function help, passing arguments
  27. Problem with SDL
  28. Isometric Tile Engine using DirectX
  29. Implemented vertex arrays, prob. rendering
  30. RPG inventory, removing items
  31. glViewport()
  32. C++
  33. Files for a game
  34. Cross Platform Question
  35. Updating/Patching Code .EXE
  36. first opengl game, problems.
  37. glDrawElements()
  38. Quaternion Rotation
  39. Error with DirectX
  40. Clockwork BETA v3 editor screen.
  41. trpg
  42. Terminating a GLUT program?
  43. lots of questions about opengl
  44. GLUT Keyboard Reaction Help
  45. Where is dxutil.h and d3dfont.h?
  46. Collision Design
  47. DirectX version issues
  48. Compiling issue with the OpenGL tutorial by RoD
  49. Managed C++ for Game Programming?
  50. DirectX version