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  1. sound
  2. rotation in OpenGL
  3. the right(no not left, right) approach
  4. Interactivity!
  5. Design question
  6. Sky scattering shader
  7. Problem in mouse position
  8. Solution to earlier quad-tree culling
  9. sdl
  10. GLUT Resizing and Focusing
  11. Closing the Console w/ GLUT
  12. I cant compile this small code
  13. how to add features to a game?
  14. some design advice
  15. Screen of first try at per-pixel diffuse
  16. I cant get it to open my shop()
  17. Tracking item location in inventory
  18. need help making a dot bounce up and down y axis in this prog
  19. BAsic problem with error handling in sdl using printf
  20. shamino: my implementation of ms3d va
  21. include error (windows.h)
  22. Pixel/Vertex shader framework design
  23. Weird Z-buffer issues
  24. Animation sequence class
  25. Need help on my Mancala game.
  26. Process priority
  27. Best way to handle incoming commands from a client.
  28. Ranged numbers
  29. Textures not setting properly.
  30. Lighting
  31. Keep getting an error report
  32. .Net vs VS 6
  33. text adventure game
  34. deleting objects, textures, and materials
  35. Bullet start locations on a sprite after rotation
  36. need function help, passing arguments
  37. Problem with SDL
  38. Isometric Tile Engine using DirectX
  39. Implemented vertex arrays, prob. rendering
  40. RPG inventory, removing items
  41. glViewport()
  42. C++
  43. Files for a game
  44. Cross Platform Question
  45. Updating/Patching Code .EXE
  46. first opengl game, problems.
  47. glDrawElements()
  48. Quaternion Rotation
  49. Error with DirectX
  50. Clockwork BETA v3 editor screen.