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  1. Design question
  2. Sky scattering shader
  3. Problem in mouse position
  4. Solution to earlier quad-tree culling
  5. sdl
  6. GLUT Resizing and Focusing
  7. Closing the Console w/ GLUT
  8. I cant compile this small code
  9. how to add features to a game?
  10. some design advice
  11. Screen of first try at per-pixel diffuse
  12. I cant get it to open my shop()
  13. Tracking item location in inventory
  14. need help making a dot bounce up and down y axis in this prog
  15. BAsic problem with error handling in sdl using printf
  16. shamino: my implementation of ms3d va
  17. include error (windows.h)
  18. Pixel/Vertex shader framework design
  19. Weird Z-buffer issues
  20. Animation sequence class
  21. Need help on my Mancala game.
  22. Process priority
  23. Best way to handle incoming commands from a client.
  24. Ranged numbers
  25. Textures not setting properly.
  26. Lighting
  27. Keep getting an error report
  28. .Net vs VS 6
  29. text adventure game
  30. deleting objects, textures, and materials
  31. Bullet start locations on a sprite after rotation
  32. need function help, passing arguments
  33. Problem with SDL
  34. Isometric Tile Engine using DirectX
  35. Implemented vertex arrays, prob. rendering
  36. RPG inventory, removing items
  37. glViewport()
  38. C++
  39. Files for a game
  40. Cross Platform Question
  41. Updating/Patching Code .EXE
  42. first opengl game, problems.
  43. glDrawElements()
  44. Quaternion Rotation
  45. Error with DirectX
  46. Clockwork BETA v3 editor screen.
  47. trpg
  48. Terminating a GLUT program?
  49. lots of questions about opengl
  50. GLUT Keyboard Reaction Help