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  1. Saving Game data algorithm,perhaps?
  2. Enemy classes
  3. so many open gl extensions...
  4. OpenGL - look trough surface -nehe lesson
  5. Breakout Collision Detection Algorithm Help
  6. shaders: directx/opengl
  7. Deferred Shading
  8. My memory management solution
  9. Expanding Inventory
  10. Allegro Programming Question
  11. glut - keyboard/mouse-func question
  12. Help in compling Sith2
  13. open gl extensions
  14. DirectX development
  15. [OGL] glOrtho drawing order?
  16. Game Power in C and C++
  17. Lighting woes.
  18. Mouse Coordinates are Off
  19. Vectors, dot products, cross products etc
  20. multmatrix()
  21. Shader hell
  22. glVertexAttrib3fARB(): not working on NVidia hardware
  23. Script execution
  24. Sprite Rotation With Sdl
  25. Setting C++ express edition.
  26. Total newb directx invisable geometry question
  27. Critique my lighting model.
  28. loading images in open gl
  29. Box Game
  30. sound
  31. rotation in OpenGL
  32. the right(no not left, right) approach
  33. Interactivity!
  34. Design question
  35. Sky scattering shader
  36. Problem in mouse position
  37. Solution to earlier quad-tree culling
  38. sdl
  39. GLUT Resizing and Focusing
  40. Closing the Console w/ GLUT
  41. I cant compile this small code
  42. how to add features to a game?
  43. some design advice
  44. Screen of first try at per-pixel diffuse
  45. I cant get it to open my shop()
  46. Tracking item location in inventory
  47. need help making a dot bounce up and down y axis in this prog
  48. BAsic problem with error handling in sdl using printf
  49. shamino: my implementation of ms3d va
  50. include error (windows.h)