PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 [30] 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104

  1. Game concept - we need (honest) opinions!!
  2. GLUT in 16-bit RGB?
  3. W00T! I got a job
  4. Managing Game-Engine Code
  5. i`m comfused please help
  6. OpenGL tutorials
  7. From script to C to C++
  8. Collision of two rects?
  9. [OGL] Vertex buffer objects: not rendering.
  10. tic tac toe troubles...
  11. Pixel perfect collision / "terrain" destruction
  12. Let's say, hypothetically...
  13. Program or toolbox for 2d visualisation.
  14. Tictactoe in colour help
  15. Moving objects with mouse in 3D.
  16. Problems releasing an OpenGL demo with VC++ 05 Standard
  17. Beginning Game Programming Type Books
  18. Categorizing Messages
  19. Sprites and glTexSubImage()
  20. Noobish question about graphics
  21. Has anyone gotten OpenGL SuperBible's gltLoadTGA() to work with C++?
  22. Testers wanted - archiving tool.
  23. Opinion about game server implementation (sockets)
  24. DirectX and MFC
  25. Class or Struct?
  26. Confused on how the game process works
  27. Problem installing Aug 2006 DirectX SDK
  28. Saving Game data algorithm,perhaps?
  29. Enemy classes
  30. so many open gl extensions...
  31. OpenGL - look trough surface -nehe lesson
  32. Breakout Collision Detection Algorithm Help
  33. shaders: directx/opengl
  34. Deferred Shading
  35. My memory management solution
  36. Expanding Inventory
  37. Allegro Programming Question
  38. glut - keyboard/mouse-func question
  39. Help in compling Sith2
  40. open gl extensions
  41. DirectX development
  42. [OGL] glOrtho drawing order?
  43. Game Power in C and C++
  44. Lighting woes.
  45. Mouse Coordinates are Off
  46. Vectors, dot products, cross products etc
  47. multmatrix()
  48. Shader hell
  49. glVertexAttrib3fARB(): not working on NVidia hardware
  50. Script execution