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  1. Testers wanted - archiving tool.
  2. Opinion about game server implementation (sockets)
  3. DirectX and MFC
  4. Class or Struct?
  5. Confused on how the game process works
  6. Problem installing Aug 2006 DirectX SDK
  7. Saving Game data algorithm,perhaps?
  8. Enemy classes
  9. so many open gl extensions...
  10. OpenGL - look trough surface -nehe lesson
  11. Breakout Collision Detection Algorithm Help
  12. shaders: directx/opengl
  13. Deferred Shading
  14. My memory management solution
  15. Expanding Inventory
  16. Allegro Programming Question
  17. glut - keyboard/mouse-func question
  18. Help in compling Sith2
  19. open gl extensions
  20. DirectX development
  21. [OGL] glOrtho drawing order?
  22. Game Power in C and C++
  23. Lighting woes.
  24. Mouse Coordinates are Off
  25. Vectors, dot products, cross products etc
  26. multmatrix()
  27. Shader hell
  28. glVertexAttrib3fARB(): not working on NVidia hardware
  29. Script execution
  30. Sprite Rotation With Sdl
  31. Setting C++ express edition.
  32. Total newb directx invisable geometry question
  33. Critique my lighting model.
  34. loading images in open gl
  35. Box Game
  36. sound
  37. rotation in OpenGL
  38. the right(no not left, right) approach
  39. Interactivity!
  40. Design question
  41. Sky scattering shader
  42. Problem in mouse position
  43. Solution to earlier quad-tree culling
  44. sdl
  45. GLUT Resizing and Focusing
  46. Closing the Console w/ GLUT
  47. I cant compile this small code
  48. how to add features to a game?
  49. some design advice
  50. Screen of first try at per-pixel diffuse