PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 [30] 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Has anyone gotten OpenGL SuperBible's gltLoadTGA() to work with C++?
  2. Testers wanted - archiving tool.
  3. Opinion about game server implementation (sockets)
  4. DirectX and MFC
  5. Class or Struct?
  6. Confused on how the game process works
  7. Problem installing Aug 2006 DirectX SDK
  8. Saving Game data algorithm,perhaps?
  9. Enemy classes
  10. so many open gl extensions...
  11. OpenGL - look trough surface -nehe lesson
  12. Breakout Collision Detection Algorithm Help
  13. shaders: directx/opengl
  14. Deferred Shading
  15. My memory management solution
  16. Expanding Inventory
  17. Allegro Programming Question
  18. glut - keyboard/mouse-func question
  19. Help in compling Sith2
  20. open gl extensions
  21. DirectX development
  22. [OGL] glOrtho drawing order?
  23. Game Power in C and C++
  24. Lighting woes.
  25. Mouse Coordinates are Off
  26. Vectors, dot products, cross products etc
  27. multmatrix()
  28. Shader hell
  29. glVertexAttrib3fARB(): not working on NVidia hardware
  30. Script execution
  31. Sprite Rotation With Sdl
  32. Setting C++ express edition.
  33. Total newb directx invisable geometry question
  34. Critique my lighting model.
  35. loading images in open gl
  36. Box Game
  37. sound
  38. rotation in OpenGL
  39. the right(no not left, right) approach
  40. Interactivity!
  41. Design question
  42. Sky scattering shader
  43. Problem in mouse position
  44. Solution to earlier quad-tree culling
  45. sdl
  46. GLUT Resizing and Focusing
  47. Closing the Console w/ GLUT
  48. I cant compile this small code
  49. how to add features to a game?
  50. some design advice