PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 [30] 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Beginning Game Programming Type Books
  2. Categorizing Messages
  3. Sprites and glTexSubImage()
  4. Noobish question about graphics
  5. Has anyone gotten OpenGL SuperBible's gltLoadTGA() to work with C++?
  6. Testers wanted - archiving tool.
  7. Opinion about game server implementation (sockets)
  8. DirectX and MFC
  9. Class or Struct?
  10. Confused on how the game process works
  11. Problem installing Aug 2006 DirectX SDK
  12. Saving Game data algorithm,perhaps?
  13. Enemy classes
  14. so many open gl extensions...
  15. OpenGL - look trough surface -nehe lesson
  16. Breakout Collision Detection Algorithm Help
  17. shaders: directx/opengl
  18. Deferred Shading
  19. My memory management solution
  20. Expanding Inventory
  21. Allegro Programming Question
  22. glut - keyboard/mouse-func question
  23. Help in compling Sith2
  24. open gl extensions
  25. DirectX development
  26. [OGL] glOrtho drawing order?
  27. Game Power in C and C++
  28. Lighting woes.
  29. Mouse Coordinates are Off
  30. Vectors, dot products, cross products etc
  31. multmatrix()
  32. Shader hell
  33. glVertexAttrib3fARB(): not working on NVidia hardware
  34. Script execution
  35. Sprite Rotation With Sdl
  36. Setting C++ express edition.
  37. Total newb directx invisable geometry question
  38. Critique my lighting model.
  39. loading images in open gl
  40. Box Game
  41. sound
  42. rotation in OpenGL
  43. the right(no not left, right) approach
  44. Interactivity!
  45. Design question
  46. Sky scattering shader
  47. Problem in mouse position
  48. Solution to earlier quad-tree culling
  49. sdl
  50. GLUT Resizing and Focusing