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  1. character jumping
  2. Direct Sound
  3. Getting multiple Definitions Error ( C++)
  4. problems with first game
  5. Android Development
  6. overstretching?
  7. What type of graphics is this ?
  8. A little problem with my game
  9. Need Help With Terrain Mesh Collisions
  10. problem with texture coming out white with alpha blend
  11. Simple Color Picker with glReadPixel
  12. problem with code
  13. cannot find pdb file/injection of runtime library failed
  14. debugging z buffer - help
  15. opengl game.need help in timer(or something)
  16. Problem with my building function for my roguelike
  17. C and SDL for audio - Crossfade doesnt work
  18. view plane when VRP and VPN are given
  19. Out of interest
  20. Whats the best way of making a game like minecraft, terraria, etc (2D)
  21. Pacman game in c++
  22. TTF_Font to GL Display List Kerning issue
  23. orthographics parallel projection
  24. C and SDL: A weird SDL_LoadBMP error
  25. connect four in C
  26. DirectInput devicetype and subtype issues.
  27. Looking for a Game Developer
  28. directx9 programming
  29. Direct3D 10 DrawText function screws with depth.
  30. A small problem with bitmaps and classes in Alllegro 5
  31. an A.A.S. vs 4 year degree in game and simulation
  32. [OpenGL] Best approach to setting every pixel's color
  33. Direct3D rendering artifact on quads
  34. Multi-threading a must for games?
  35. RobotC help needed!
  36. Need help fixing my game timer FPS function
  37. Direct Sound and AudioLab
  38. SDL Color KEY Problem
  39. top down 2d shooter needs a little testing
  40. Performance concerns regarding Lua integration
  41. what do you think of my game?
  42. Need Help Installing New Library To Code::Blocks
  43. :-( Why does my code register two mouse clicks per click? :-(
  44. Showing a line on the monitor. quick question
  45. Line segment intersection code issues.
  46. Need help with this one line of code in SDL program
  47. Visual C++ .NET Quake 3 Source Port
  48. how to program median-filter processing on 24 bitmap instead of 8 bitmap?
  49. Mobile Games Development
  50. DIRECTX 9 , Rendering Bones