PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 [29] 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. OpenGL vs DirectX
  2. Applying windows to walls?
  3. AI in games
  4. Understanding OpenGL terrain?
  5. Game Programming Basics?
  6. Backgammon
  7. Mapfile for Isometric Tile maps
  8. kd-tree vs oct-tree
  9. Getting a "forward" vector from "right", and "up" vectors.
  10. Event programming in games
  11. OpenGL Books
  12. Script in games
  13. Weather in 2D tile engines
  14. How I do install SDL?
  15. So you want to be a game programmer?
  16. Another weird error
  17. Phoenix Graphics
  18. how can you see the specs of a file format
  19. Texture won't load (libpng with OpenGL)
  20. Animating Multiple Object - [Open Gl]
  21. RoD's opengl programming tutorial
  22. Jigsaw Puzzle
  23. How do you all feel about a possible e-book on OpenGL in 2D?
  24. Weapon Organization
  25. Shadow of the beast lang
  26. Super fast tile rendering/scrolling in D3D
  27. Cannot find error
  28. A few problems with basic text graphics...
  29. A Game Programmers Education.
  30. Trying to start a roguelike
  31. 3rd party libraries instead of OGL & DX
  32. SDL game programming books
  33. SDL_FillRect problem
  34. Using 3dsmax models with directx.
  35. sdl blitting
  36. Win32/2D DirectX Game Programming Books?
  37. sdl
  38. Graphical DLL
  39. Game concept - we need (honest) opinions!!
  40. GLUT in 16-bit RGB?
  41. W00T! I got a job
  42. Managing Game-Engine Code
  43. i`m comfused please help
  44. OpenGL tutorials
  45. From script to C to C++
  46. Collision of two rects?
  47. [OGL] Vertex buffer objects: not rendering.
  48. tic tac toe troubles...
  49. Pixel perfect collision / "terrain" destruction
  50. Let's say, hypothetically...