PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. csutil/csosdefs'
  2. Cel Shader
  3. error chaos
  4. Anyone using XML?
  5. hex editing games
  6. 6 measly errors
  7. Game States
  8. OpenGL bitmap fonts (NeHe lesson 13) and textures
  9. Some hovertank screens
  10. Displaying a heightmap
  11. How to do a flyby camera in Direct3D
  12. Keydown and KeyDownOne for DirectInput
  13. The game I/O mechanism design
  14. XYZ to screenX, screenY
  15. Getting Information
  16. Crystalspace
  17. Compiler errors
  18. new to opengl
  19. OpenGL - Getting a Grip on Perspectives
  20. OpenGL Wierd **** - Order of Drawing Stuff?
  21. Model orientations in 3D
  22. Making Animations
  23. DX - CreateDevice - D3DERR_INVALIDCALL
  24. Finally a good atmosphere
  25. Simple Bouncing Logic
  26. Installing opengl
  27. gl/glaux.h
  28. sizing problem
  29. scaling function
  30. Open GL - glTranslate + Game Timing
  31. Clockwork+Mono
  32. Tetris implementation question
  33. Assembly for graphics
  34. 3D to 2D coords....
  35. 2d Tiles Tutorial?
  36. Steering Algorithm Problem
  37. D3DX - ALT + TAB / Drawing stuff
  38. DX3D - Fullscreen device -> hourglass cursor
  39. 3D starfields regardless of ship position
  40. Simple 2-D Collision Detection
  41. Installing Direct X
  42. OpenGL Question
  43. Question on OpenGL
  44. Normalised vector to rotation matrix
  45. Sorting Out The C From The C++
  46. Cant edit my game anymore :(
  47. Fastest way to draw a vertical line
  48. ProFx
  49. some kind of occlusion culling
  50. Refresher