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  1. The game I/O mechanism design
  2. XYZ to screenX, screenY
  3. Getting Information
  4. Crystalspace
  5. Compiler errors
  6. new to opengl
  7. OpenGL - Getting a Grip on Perspectives
  8. OpenGL Wierd **** - Order of Drawing Stuff?
  9. Model orientations in 3D
  10. Making Animations
  11. DX - CreateDevice - D3DERR_INVALIDCALL
  12. Finally a good atmosphere
  13. Simple Bouncing Logic
  14. Installing opengl
  15. gl/glaux.h
  16. sizing problem
  17. scaling function
  18. Open GL - glTranslate + Game Timing
  19. Clockwork+Mono
  20. Tetris implementation question
  21. Assembly for graphics
  22. 3D to 2D coords....
  23. 2d Tiles Tutorial?
  24. Steering Algorithm Problem
  25. D3DX - ALT + TAB / Drawing stuff
  26. DX3D - Fullscreen device -> hourglass cursor
  27. 3D starfields regardless of ship position
  28. Simple 2-D Collision Detection
  29. Installing Direct X
  30. OpenGL Question
  31. Question on OpenGL
  32. Normalised vector to rotation matrix
  33. Sorting Out The C From The C++
  34. Cant edit my game anymore :(
  35. Fastest way to draw a vertical line
  36. ProFx
  37. some kind of occlusion culling
  38. Refresher
  39. ok so what do i need to start learning
  40. need help planning a space invader game
  41. OpenGL Questions... Borders and Colors...
  42. OpenGL vs DirectX
  43. Applying windows to walls?
  44. AI in games
  45. Understanding OpenGL terrain?
  46. Game Programming Basics?
  47. Backgammon
  48. Mapfile for Isometric Tile maps
  49. kd-tree vs oct-tree
  50. Getting a "forward" vector from "right", and "up" vectors.