PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Cel Shader
  2. error chaos
  3. Anyone using XML?
  4. hex editing games
  5. 6 measly errors
  6. Game States
  7. OpenGL bitmap fonts (NeHe lesson 13) and textures
  8. Some hovertank screens
  9. Displaying a heightmap
  10. How to do a flyby camera in Direct3D
  11. Keydown and KeyDownOne for DirectInput
  12. The game I/O mechanism design
  13. XYZ to screenX, screenY
  14. Getting Information
  15. Crystalspace
  16. Compiler errors
  17. new to opengl
  18. OpenGL - Getting a Grip on Perspectives
  19. OpenGL Wierd **** - Order of Drawing Stuff?
  20. Model orientations in 3D
  21. Making Animations
  22. DX - CreateDevice - D3DERR_INVALIDCALL
  23. Finally a good atmosphere
  24. Simple Bouncing Logic
  25. Installing opengl
  26. gl/glaux.h
  27. sizing problem
  28. scaling function
  29. Open GL - glTranslate + Game Timing
  30. Clockwork+Mono
  31. Tetris implementation question
  32. Assembly for graphics
  33. 3D to 2D coords....
  34. 2d Tiles Tutorial?
  35. Steering Algorithm Problem
  36. D3DX - ALT + TAB / Drawing stuff
  37. DX3D - Fullscreen device -> hourglass cursor
  38. 3D starfields regardless of ship position
  39. Simple 2-D Collision Detection
  40. Installing Direct X
  41. OpenGL Question
  42. Question on OpenGL
  43. Normalised vector to rotation matrix
  44. Sorting Out The C From The C++
  45. Cant edit my game anymore :(
  46. Fastest way to draw a vertical line
  47. ProFx
  48. some kind of occlusion culling
  49. Refresher
  50. ok so what do i need to start learning