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  1. Reimp-Dev C++
  2. Hovercraft program
  3. 3d guitar model (screenies)
  4. Line Segment Class Implementation - Dealing With Infinity!
  5. CPU efficient
  6. ichijoji: Marmad
  7. Plane class
  8. Finally a perfect sphere map
  9. 3D graphics for a noob?
  10. OutrageRP
  11. Choosing a compiler
  12. What do you recommend?
  13. Collision Detection Problems
  14. Post processing shaders
  15. Sprite creation
  16. Have I Destroyed Gravity?
  17. an easy, portable, python accessible graphics math library
  18. Shaders and parameters
  19. Book comparison
  20. MURK - a small preview
  21. Vertex buffer hell
  22. OpenGL shooting game
  23. Link errors...again
  24. Culling polys by texture name.
  25. Decision based AI
  26. Question for Bubba
  27. SDL OpenGL Question! 2D Engine
  28. Resource management...again
  29. DirectX10 friendly vertex declarations
  30. Linker problem
  31. Direct3D vs OpenGL Interview
  32. Dxtrace_err
  33. C for the pros
  34. Lost devices in Direct3D
  35. SDL and OpenGL
  36. Game Simulation Question !
  37. U,V animation or not?
  38. Linker Errors
  39. Adding Vectors
  40. csutil/csosdefs'
  41. Cel Shader
  42. error chaos
  43. Anyone using XML?
  44. hex editing games
  45. 6 measly errors
  46. Game States
  47. OpenGL bitmap fonts (NeHe lesson 13) and textures
  48. Some hovertank screens
  49. Displaying a heightmap
  50. How to do a flyby camera in Direct3D