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  1. Finally a perfect sphere map
  2. 3D graphics for a noob?
  3. OutrageRP
  4. Choosing a compiler
  5. What do you recommend?
  6. Collision Detection Problems
  7. Post processing shaders
  8. Sprite creation
  9. Have I Destroyed Gravity?
  10. an easy, portable, python accessible graphics math library
  11. Shaders and parameters
  12. Book comparison
  13. MURK - a small preview
  14. Vertex buffer hell
  15. OpenGL shooting game
  16. Link errors...again
  17. Culling polys by texture name.
  18. Decision based AI
  19. Question for Bubba
  20. SDL OpenGL Question! 2D Engine
  21. Resource management...again
  22. DirectX10 friendly vertex declarations
  23. Linker problem
  24. Direct3D vs OpenGL Interview
  25. Dxtrace_err
  26. C for the pros
  27. Lost devices in Direct3D
  28. SDL and OpenGL
  29. Game Simulation Question !
  30. U,V animation or not?
  31. Linker Errors
  32. Adding Vectors
  33. csutil/csosdefs'
  34. Cel Shader
  35. error chaos
  36. Anyone using XML?
  37. hex editing games
  38. 6 measly errors
  39. Game States
  40. OpenGL bitmap fonts (NeHe lesson 13) and textures
  41. Some hovertank screens
  42. Displaying a heightmap
  43. How to do a flyby camera in Direct3D
  44. Keydown and KeyDownOne for DirectInput
  45. The game I/O mechanism design
  46. XYZ to screenX, screenY
  47. Getting Information
  48. Crystalspace
  49. Compiler errors
  50. new to opengl