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  1. windows.h????
  2. glFont v2.0
  3. RTS: wargame
  4. Editor UI: Inserting entities
  5. Including The Right DLLs
  6. FMOD - Crash on Closure Releasing Resources
  7. Download OpenGL SDK
  8. Bounce - Dealing With It
  9. Early Christmas Present - Ubertube2
  10. CFG/INI Format
  11. Groups in openGL?
  12. Graphics problems!!!
  13. High Scores - A Dilemma
  14. Reimp-Dev C++
  15. Hovercraft program
  16. 3d guitar model (screenies)
  17. Line Segment Class Implementation - Dealing With Infinity!
  18. CPU efficient
  19. ichijoji: Marmad
  20. Plane class
  21. Finally a perfect sphere map
  22. 3D graphics for a noob?
  23. OutrageRP
  24. Choosing a compiler
  25. What do you recommend?
  26. Collision Detection Problems
  27. Post processing shaders
  28. Sprite creation
  29. Have I Destroyed Gravity?
  30. an easy, portable, python accessible graphics math library
  31. Shaders and parameters
  32. Book comparison
  33. MURK - a small preview
  34. Vertex buffer hell
  35. OpenGL shooting game
  36. Link errors...again
  37. Culling polys by texture name.
  38. Decision based AI
  39. Question for Bubba
  40. SDL OpenGL Question! 2D Engine
  41. Resource management...again
  42. DirectX10 friendly vertex declarations
  43. Linker problem
  44. Direct3D vs OpenGL Interview
  45. Dxtrace_err
  46. C for the pros
  47. Lost devices in Direct3D
  48. SDL and OpenGL
  49. Game Simulation Question !
  50. U,V animation or not?