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  1. OutrageRP
  2. Choosing a compiler
  3. What do you recommend?
  4. Collision Detection Problems
  5. Post processing shaders
  6. Sprite creation
  7. Have I Destroyed Gravity?
  8. an easy, portable, python accessible graphics math library
  9. Shaders and parameters
  10. Book comparison
  11. MURK - a small preview
  12. Vertex buffer hell
  13. OpenGL shooting game
  14. Link errors...again
  15. Culling polys by texture name.
  16. Decision based AI
  17. Question for Bubba
  18. SDL OpenGL Question! 2D Engine
  19. Resource management...again
  20. DirectX10 friendly vertex declarations
  21. Linker problem
  22. Direct3D vs OpenGL Interview
  23. Dxtrace_err
  24. C for the pros
  25. Lost devices in Direct3D
  26. SDL and OpenGL
  27. Game Simulation Question !
  28. U,V animation or not?
  29. Linker Errors
  30. Adding Vectors
  31. csutil/csosdefs'
  32. Cel Shader
  33. error chaos
  34. Anyone using XML?
  35. hex editing games
  36. 6 measly errors
  37. Game States
  38. OpenGL bitmap fonts (NeHe lesson 13) and textures
  39. Some hovertank screens
  40. Displaying a heightmap
  41. How to do a flyby camera in Direct3D
  42. Keydown and KeyDownOne for DirectInput
  43. The game I/O mechanism design
  44. XYZ to screenX, screenY
  45. Getting Information
  46. Crystalspace
  47. Compiler errors
  48. new to opengl
  49. OpenGL - Getting a Grip on Perspectives
  50. OpenGL Wierd **** - Order of Drawing Stuff?