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  1. FMOD - Crash on Closure Releasing Resources
  2. Download OpenGL SDK
  3. Bounce - Dealing With It
  4. Early Christmas Present - Ubertube2
  5. CFG/INI Format
  6. Groups in openGL?
  7. Graphics problems!!!
  8. High Scores - A Dilemma
  9. Reimp-Dev C++
  10. Hovercraft program
  11. 3d guitar model (screenies)
  12. Line Segment Class Implementation - Dealing With Infinity!
  13. CPU efficient
  14. ichijoji: Marmad
  15. Plane class
  16. Finally a perfect sphere map
  17. 3D graphics for a noob?
  18. OutrageRP
  19. Choosing a compiler
  20. What do you recommend?
  21. Collision Detection Problems
  22. Post processing shaders
  23. Sprite creation
  24. Have I Destroyed Gravity?
  25. an easy, portable, python accessible graphics math library
  26. Shaders and parameters
  27. Book comparison
  28. MURK - a small preview
  29. Vertex buffer hell
  30. OpenGL shooting game
  31. Link errors...again
  32. Culling polys by texture name.
  33. Decision based AI
  34. Question for Bubba
  35. SDL OpenGL Question! 2D Engine
  36. Resource management...again
  37. DirectX10 friendly vertex declarations
  38. Linker problem
  39. Direct3D vs OpenGL Interview
  40. Dxtrace_err
  41. C for the pros
  42. Lost devices in Direct3D
  43. SDL and OpenGL
  44. Game Simulation Question !
  45. U,V animation or not?
  46. Linker Errors
  47. Adding Vectors
  48. csutil/csosdefs'
  49. Cel Shader
  50. error chaos