PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. 3d guitar model (screenies)
  2. Line Segment Class Implementation - Dealing With Infinity!
  3. CPU efficient
  4. ichijoji: Marmad
  5. Plane class
  6. Finally a perfect sphere map
  7. 3D graphics for a noob?
  8. OutrageRP
  9. Choosing a compiler
  10. What do you recommend?
  11. Collision Detection Problems
  12. Post processing shaders
  13. Sprite creation
  14. Have I Destroyed Gravity?
  15. an easy, portable, python accessible graphics math library
  16. Shaders and parameters
  17. Book comparison
  18. MURK - a small preview
  19. Vertex buffer hell
  20. OpenGL shooting game
  21. Link errors...again
  22. Culling polys by texture name.
  23. Decision based AI
  24. Question for Bubba
  25. SDL OpenGL Question! 2D Engine
  26. Resource management...again
  27. DirectX10 friendly vertex declarations
  28. Linker problem
  29. Direct3D vs OpenGL Interview
  30. Dxtrace_err
  31. C for the pros
  32. Lost devices in Direct3D
  33. SDL and OpenGL
  34. Game Simulation Question !
  35. U,V animation or not?
  36. Linker Errors
  37. Adding Vectors
  38. csutil/csosdefs'
  39. Cel Shader
  40. error chaos
  41. Anyone using XML?
  42. hex editing games
  43. 6 measly errors
  44. Game States
  45. OpenGL bitmap fonts (NeHe lesson 13) and textures
  46. Some hovertank screens
  47. Displaying a heightmap
  48. How to do a flyby camera in Direct3D
  49. Keydown and KeyDownOne for DirectInput
  50. The game I/O mechanism design