- Renderable Versus Logical Objects
- Learn Game Programming
- sun flare algorithm
- Editor Creation (for Bubba and all) ;)
- Modular
- OpenGL vs. DirectX Discussion
- OpenGL Not working......
- Where to begin, graphically speaking?
- Anyone use com_ptr_t?
- Compiling shaders
- Can't compile an SDL program under Linux
- What does this mean?
- Games like zelda -- classes
- Starting out Game Programming!
- Cube
- C++ or C# for game creation
- Mmk, I give up, lets try your way. (Resource Management)
- SDL problem
- Prob with padding in BMP image files
- dos menu....
- Text adventure engine idea. thoughts?
- Vertex Arrays
- Bitmap rotation
- Faster tiling methods?
- 2D in DirectX 9
- Problem with CreateSurface function (DirectDraw)
- model load problem
- Octrees: Unnecessary sub-division
- Terrain Screenshot and Discussion
- DirectX always this intensive?
- What you need
- Best Database Stratagey?
- Game w/ Source
- Questioning My RGB Code
- DirectX 9 sprite issue
- Vacuus Interface Demo Errors
- tic tac toe not working properly
- Using C++ to create a Vertical Shooter
- MMORPG question
- Ray tracer and collision detection
- OpenGL Hooking
- Reality Check - Textures Hit Hard
- Direct3D Problem
- Writing BMP file... doesn't work correctly
- Making Board Games...
- loading textures from resources (dx8/9)
- DirectX 9 materials acting weird
- Tile editor updated screenie
- Rendering more than 3 dynamic lights crashes engine?
- rotation question