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  1. Currently in 48hr game programming competition
  2. diplaying movies in c++?
  3. Directx weird alpha problems
  4. [SDL+OpenGL] Constant framerate code?
  5. Hexagonal vs square tiles
  6. What do i need to build a USB E-Brake (Gaming controller)
  7. Automatic Testing Strategies
  8. Can't Load TGA?
  9. SDL + Newbie
  10. Side-scroller Level Design
  11. Shininess lighting GLUT OpenGL
  12. SDL screen not updating properly?
  13. Problems generating terrain with OpenGL
  14. Animate texture and FPS
  15. Clockwork: Javatized [screenshot]
  16. Problem with Borland 3.0 installing new libery
  17. Classes
  18. OpenGL lighting
  19. Relation between material colors and light colors.
  20. Graphics libraries
  21. Re-code a dizzy clone
  22. SDL run time error
  23. Non-Frame based game
  24. Best Graphics Library for 2d RTS?
  25. OpenGL lighting problems
  26. Animation
  27. A few questions
  28. problem with load mesh when its in its own cpp and .h
  29. Frame Rate Limiter
  30. [Memory management] Hash table?
  31. Can directx draw polys???
  32. AUX_RGBImageRec Function error. HELP!
  33. Should input be fired as events?
  34. Sleep hiccuping
  35. i cant seem to be able to make transformations with each mesh with directx
  36. Mouse clicks inside game loop
  37. AcidTube WIP
  38. printing variables
  39. Does it matter what gluLookat's center value is?
  40. Need Preference: Best Programming Language
  41. OpenGL graphics
  42. PleaseSuggest a Book
  43. Help to write a simple game
  44. Having a problem with glut rendering from an object.
  45. What's a good Object Oriented Strategy for OpenGL/Graphics
  46. Need help in my SDL window
  47. i have no clue what to do..i give up.can you help me?
  48. Screen Flicker
  49. Erasing in openGL
  50. "try again" loop not working