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  1. Textured polygons not obscuring ones behind.
  2. Asteroids
  3. tic tac toe crashes :(
  4. How to load .obj files?
  5. Success; A fork in the road.
  6. Collision Test - 2D
  7. No Cube!!!
  8. Basic question about GSL ODE func RK4
  9. Vertices and Indices
  10. automatic image recognition
  11. Trig Ratios
  12. SDL + Keys
  13. point to point
  14. Request for Code for Joystick
  15. FPS
  16. Reading a pixel from an OpenGL texture (or more than one) with RGBA? (or PNG files)
  17. how can i fill a triangle?
  18. Water molecule simulation
  19. LPPOINT problem
  20. Replace Mouse Pointer?
  21. Directx copying the depth buffer
  22. Currently in 48hr game programming competition
  23. diplaying movies in c++?
  24. Directx weird alpha problems
  25. [SDL+OpenGL] Constant framerate code?
  26. Hexagonal vs square tiles
  27. What do i need to build a USB E-Brake (Gaming controller)
  28. Automatic Testing Strategies
  29. Can't Load TGA?
  30. SDL + Newbie
  31. Side-scroller Level Design
  32. Shininess lighting GLUT OpenGL
  33. SDL screen not updating properly?
  34. Problems generating terrain with OpenGL
  35. Animate texture and FPS
  36. Clockwork: Javatized [screenshot]
  37. Problem with Borland 3.0 installing new libery
  38. Classes
  39. OpenGL lighting
  40. Relation between material colors and light colors.
  41. Graphics libraries
  42. Re-code a dizzy clone
  43. SDL run time error
  44. Non-Frame based game
  45. Best Graphics Library for 2d RTS?
  46. OpenGL lighting problems
  47. Animation
  48. A few questions
  49. problem with load mesh when its in its own cpp and .h
  50. Frame Rate Limiter